I gave the SAW1 a rather savage beating in there first review, but I'm glad to see
(and say) that things are looking better. The stat blocks are cleaner, they dramatically lowered the treasure obtained (Really needed the drop, 1st run had the potential to have a 1st lvl party retire rich and live well for the rest of there lives), and had some solid suggestions for hooks.
The good:
Great look at a combat scenario, fighting from a small boat and navigating a small boat. Great character development for some NPCs you will kill off, good flavor as a reading GM.
The bad:
Incredibly unfulfilling as a stand alone. Just as I was getting hooked into the events, it ended. Slight build up, more build up, more build up, no climax, no resolution. I guess that will be in #12.
The Layout:
Very similar to SAW1:
7 pages of text info (Actually 4.3, each page has 1/3rd blank space for notes and one page has a 1/3rd page drawing)
2 pages for maps (Identical maps except 1 map is marked with Encounter1, 2, and 3.)
2 pages of GM character record sheets (If we are printing this before the session I can print 2 of 1 page, please fill the other page with crunch)
2 pages for front/back cover.
1 page of tokens
1 page OGL.
I would like to buy the entire run, 1-12, with only 1 OGL page, 1 GM Character record sheet.
I think I found the product I was expecting in the "Critical Hits" series from Legion Publishing. An intro, build up, climax, and resolution in one product. A good chunk of which resides here.