WELCOME TO MOR ALDENN, THE CITY OF MAGES!
Welcome to the GM's Guide!
Mor Aldenn is a young city of magic and mages. It's located at the heart of an ancient forest named Ossindrillon, a realm that was once ruled by elves and a strange enclave of human wizards calling themselves the Trelmyrean Archwizards, but those days are long gone. Now the forest is a true wilderness and the mages from Mor Aldenn finds that it holds incredible secrets of the arcane. Magical beasts, strange poisonous rivers, giants and amazing ruins from a long forgotten era are just some of the wonders that this realm offers the adventurer!
Make Mor Aldenn your home!
A GM's Guide to Mor Aldenn is the second book in (hopefully) a long series of products based in and around Mor Aldenn, the City of Mages! This pdf focuses on the GM perspective, obviously. This setting is not based on any particular system yet, but it will be in future products, especially one that is just around the corner... coming this August!
This means that you can buy this pdf and use it right away with a system of your choice!
[It's important to note that 2/3 of this guide is the same as "A Player's Guide to Mor Aldenn"]
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