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Random Esoteric Creature Generator
Goodman Games
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Print Edition:
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$11.69
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PDF:
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$7.99
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Looking to instill a little fear in your game? Then look no further!
Nothing brings the thrill—and terror—of discovery to a game like new monsters. Faced with the unknown, mighty-thewed heroes tremble in their hauberks, wizened wizards fumble with their spell books, and even the most audacious of rogues hesitate before plunging into battle.
Nevermore worry that your players have memorized every monster’s stat, power and weakness. Nevermore resort to tired fantasy clichés, and worn out monsters fought a thousand times before. The Random Esoteric Creature Generator ensures that each monster your PCs cross is unique, unexpected, and best of all, unknown. With an unlimited number of horrific combinations, this is the last monster book you will ever need.
Bring terror back to the table with the Random Esoteric Creature Generator!
Systems-neutral, designed to be used with any RPG
Dragonsfoot Review: "In the end, TRECG accomplishes the goal of providing a vehicle for creating creatures never seen by your players. It is much more than Appendix D on steroids, as I am sure some will consider it. At a minimum, the material is a laundry list of attributes that can be added to existing creatures for more flavor. At its best, you can use it to create brand-new creatures, to inspire you to expand your game world."
Writer: James Edward Raggi IV
Developer: Harley Stroh
Cover Art: Doug Kovacs
Graphic Designer: Peter Bradley
Editor: Ken Hart
32 pages
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See all discussion for this product.
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"We all shout, 'November!'"
"The click-clicks fall over dead."
Give yourself five grognard points if you recognize the reference....
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Wow, I needed those points, too. Oh well.
Still, this is a book that sort of has me interested. But I already have enough monster books to fill two bookshelves and easily fiddle around with stat blocks and the like to mix up my beasties. So I will need to flip through this one first, or hear a good reliable review before purchase.
-DM Jeff
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This would be one of those times I wished Paizo had a "look inside this book" feature like Amazon. What does this book do? What kind of monsters does it generate? How well does it guarantee a monster that "hangs together"?
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This sounds interesting as an idea generator but since it's "system neutral" I'm not sure how much of a time saver it will be for the DM. The time consuming part of creating new monsters is creating the stats to run them at the table, making sure they're balanced, etc. Still, in terms of fluff this sounds promising and I like what Goodman Games has done for the most part to date.
L
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<PARODY>
How many times has this happened to you?
GM: The mass of vegetative matter rises up before you, its branches flailing like the tentacles of a squid being sucked into a whirlpool, its gaping maw revealing nasty, throny teeth. Roll for initiative!
Player: Hey guys—that's a tendriculos. It regenerates, but if we use bludgeoning weapons and acid, we'll be fine. Don't waste your mind-influencing spells—they won't work. And don't bother trying to flank it—it's immune to crits.
I can hear your collective sighs. Of course, you could combat this with a collection of monster books that takes up two bookshelves, or you could nerf the Knowledge skills to make sure the PCs can't know everything your players do.
...or you could actually grow a spine as DM! Yes! With our new line of DM self-help books, you too can develop what it takes to make clear statements like:
1) And how the hell does your character know what a Tendriculous is??
2) Do you have the required Knowledge: Religion ranks to know a lich' weakpoint is his phyllactery?
...and our writers' favorite
3) Metagamers will get no XP for the rest of the adventure, the DM has spoken.
Yes! You too can grow a pair, order your copy today!
</PARODY>
**************************************
Parodies apart... I love the idea of guidelines for creating my own monsters, I'd buy the book, but the advertisement can't be more SAD, as if characters developing expertise was actually a bad thing.
Sure, every table has a player that will try to metagame his way beyond what his character knows (ie his personal experience and/or knowledge skills), but if the DM can't stop metagaming in his table himself, then his problem is not players knowing, it's spinelessness.
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IMPGMG4375
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Grab and multiple grapplers,
28 seconds ago
by
The Grandfather
Chain of Grapples,
2 minutes ago
by
The Grandfather
Special attacks on normal weapons?,
2 minutes ago
by
nidho
Dear Paizo, please give us a gish base class!,
2 minutes ago
by
Stebehil
Stabbing Dudes Magically - or What is a gish? A miserable pile of secrets!,
7 minutes ago
by
seekerofshadowlight
What's easier to portray? Devils or demons?,
7 minutes ago
by
Kevin Andrew Murphy
Firefly,
12 minutes ago
by
Mark Norfolk
Cavalier: Too much power creep already?,
15 minutes ago
by
One
Help with motivations! (maybe spoilers),
16 minutes ago
by
Feralas
Ranged Attack Questions,
18 minutes ago
by
richard develyn
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