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Dungeon Crawl Classics #59: Mists of Madness (4E)
Goodman Games
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PDF:
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$2.00
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Print Edition:
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$1.80
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An Adventure for Character Level 1
The two-dollar module is back! This 4E-compatible module sends the heroes to an ancient cave occupied by cultists dedicated to the Mists of Madness. Defended by ancient death traps and weird arcane seals, the caves conceal an antediluvian vault, the resting place of an archlich whose reign predates recorded history in the Known Realms. Undisturbed for untold eons, now the machinations of the cultists and their eladrin master threaten to awaken the archlich, to dire ends that none can predict.
Rules Set: 4E
Author: Harley Stroh
Cover Art: Eric Lofgren
32 pages
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Product Reviews
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Looking through the adventure, there are notable editing mistakes. Some areas are mis-referenced, important squares for traps aren't marked, and the 2nd map for whatever reason is inverted with north facing down.
The combats themselves range from average to downright deadly. I highly recommend an optimized party with all the roles covered, and they should be 2nd level before the final fight (It looked easy from a read-through, but if the players don't quickly adapt, it turns bad real fast).
The layout of the map doesn't make it very easy for players to avoid one particular hazard that will leave them severely under-equipped for the final fight. My own mistakes running the scenario allowed them to avoid this fate, but the final battle still resulted in a TPK (they were only 1st level).
In short, if you want to try out 4e, there is little regret in the price if you're willing to sort out the adventure's errors and other confusions, change the map and situations a bit, and are willing to tolerate some potentially badly balanced encounters (or at least, the scaling suggestions were off) for the sake of getting used to the system.
Product Discussion
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See all discussion for this product.
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PDF: $2.00
Print edition: $1.80
So it will cost me 20 cents more to get a digital copy than one printed on physical material...?
I don't see how that makes any sense at all.
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Oldtimer wrote:
PDF: $2.00
Print edition: $1.80
So it will cost me 20 cents more to get a digital copy than one printed on physical material...?
I don't see how that makes any sense at all.
Maybe they are trying to offset shipping and handling.
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Oldtimer wrote:
PDF: $2.00
Print edition: $1.80
So it will cost me 20 cents more to get a digital copy than one printed on physical material...?
I don't see how that makes any sense at all.
Normally, the suggested retail prices for Goodman Games PDFs are lower than for their print editions, but they occasionally release specially low-priced products like this one, where the suggested retail price for both print and PDF editions is the same—in this case, both list for $2.00.
We usually sell PDFs at list price as part of our distribution agreements with the PDF publishers, but we sell most of the products that we buy through regular distribution channels at 10% off suggested retail price. So, in the case where the PDF and print editions have the same SRP, yes, we sell the print edition for 10% less.
It may not make obvious sense, but it is what it is for a reason.
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Vic Wertz wrote:
Oldtimer wrote:
PDF: $2.00
Print edition: $1.80
So it will cost me 20 cents more to get a digital copy than one printed on physical material...?
I don't see how that makes any sense at all.
Normally, the suggested retail prices for Goodman Games PDFs are lower than for their print editions, but they occasionally release specially low-priced products like this one, where the suggested retail price for both print and PDF editions is the same—in this case, both list for $2.00.
We usually sell PDFs at list price as part of our distribution agreements with the PDF publishers, but we sell most of the products that we buy through regular distribution channels at 10% off suggested retail price. So, in the case where the PDF and print editions have the same SRP, yes, we sell the print edition for 10% less.
It may not make obvious sense, but it is what it is for a reason.
makes sense
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I was willing to try 4e, but I was waiting for a compelling adventure to do so. At $2, the regret is minimal.
For a $2 PDF, it has a decent variety of challenges. I set this up to play online (I had to build new maps from scratch, since the PDF maps are too dark, and they of course still have the labels and secret stuff on them) and took some players through the first part of it yesterday. Suffice it to say if the party doesn't roll well, things can go very badly. The challenges are certainly there. Immediately afterwards, they started talking about creating a new set of PCs to finish it.
There are a few errors and various strangeness. Map #2 for whatever reason is inverted so that north is down. There are a few references to what seem to be the wrong locations on the map. I also widened an area near the beginning so creatures would actually have room to fight. So expect to scratch your head every now and then until you can work out the kinks.
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