GameMastery Module D0: Hollow's Last Hope (OGL) (based on
29
reviews)
Paizo Publishing, LLC
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A dungeon adventure for 1st-level characters.
The town of Falcon's Hollow needs a miracle.
The plague has come to the town of Falcon's Hollow, and not even the town's priest can abate its wretched course. With the coughs of the sick and the wails of the dying echoing through town, the local herbalist uncovers a cure, but she needs some brave heroes to retrieve the ingredients. Finding the cure means risking the dangerous Darkmoon Vale, infiltrating a witch's haunted hut, and delving the ruins of an abandoned dwarven monastery.
Hollow's Last Hope is a wilderness exploration and dungeon adventure for 1st-level characters, compatible with the world's most popular fantasy roleplaying game. This sixteen-page adventure includes details on the haunted forest and deadly ruins that hide the key ingredients to the town's salvation. Do your heroes have the skill and courage to find the cure in time?
I recently ran a group through this and it went very well. This would be a 5 but for a few editing errors and the ease with which a smart party can take care of everything in the monastery.
Spoiler:
For example, the players in my party were the standard pre-gens from this page and they rolled over everything in the adventure except the cauldron, the tatzlwyrm (apologies for misspelling), and the warg.
I would suggest adding more minions in certain places if your players are really good. All-in-all, this was a very good adventure.
I absolutely love this adventure. It doesn't hurt that it's free to download either.
It is perfectly written, has some really great art, and excellent maps as well. I'm a huge sucker for maps. If all the Game Mastery line is up to this standard, I'll be buying every one you guys decide to write.
I highly recommend DM's check this out and jump on board the new campaign setting that this module is introducing that will be featured in Pathfinder and other GameMastery modules. It seems very interesting to me and I can't wait to see more. Keep up the good work guys.
This adventure is designed to introduce the characters to the township of Falcon's Hollow and the surrounding area - useful if it is intended to run other adventures in this series. It is an unprepossessing company town, belonging to a logging company, with little to attract passing adventurers. However, a fungus-infested well is causing a nasty disease to spread through the town, and the characters' aid is enlisted to find some ingredients for a potion which the local apothecary things might help.
Both wilderness travel and the exploration of deserted ruins is involved in their quest, and there are plenty of opportunities for interaction with the inhabitants of the town and beyond as well as the need to engage in combat. The whole thing is well put together, with information such as monster statistics and fighting tactics included in each encounter so that you do not have to find them mid-combat. Likewise for more benign encounters, NPCs' likely reactions, motivations and even future behaviour are provided in a convenient and concise manner. There's plenty going on apart from the characters' mission, which makes for the creation of an effective alternate reality: a world in which you can imagine all this going on whether or not the characters were there at all.
Overall, this is a well-balanced and well-presented low level adventure, with sufficient to challenge even the experienced player but enough scope for novices to have a fine introduction to the game. A good start to what promises to be an interesting line of adventures.
This is the perfect introduction for a new line of modules. It mixes combat, role-playing, investigation, overland travel, site exploration, fantastic art, awesome production quality, a new monster, along with a few new magic items.
Your players get immersed in a new world with just enough details to keep them on track without bogging the whole system down. The DM can almost run the adventure without prep because its organized so well.
I bought the module from paizo after I downloaded the PDF for free. I haven't spent a better $5 for an adventure in a long, long time. You shouldn't pass this up, even if you missed it as a giveaway on Free RPG Day.
A great adventure, while simple and straightforward, it's exactly what most DM's need--a quick short adventure to get the dice rolling and engage the players. Good for newbies as well, the mix of wildernis, role-playing and dungeon adventuring in this little gem are a great formula.
Considering this has been offered as a free product and download, it is impossible to overstate the value here. The layout and artwork is some of the best I have seen in an adventuring module and bodes very well for the upcoming Gamemastery line. The story, while nothing groundbreaking, leaves room for exciting and detailed encounters that should challenge a low-level party.
D0 is a great module that takes a simple, straightforward scenario for 1st level characters (a sickness in the village! Let's search for the ingredients to the cure) and turns it into an entertaining game for everyone around the table. There are opportunities for role-playing, tactical encounters and still a lot of room to customize the adventure to your liking, including using it as an introduction to D1 - Crown of the Kobold King.
I'd like to especially rave about the Layout and quality of production of the module: thick, glossy paper, clean and colored layout, gorgeous art... this is outstanding.
A simple module with just the right amount of dungeon delving, wilderness exploration, and NPC interaction. This is a must have for any newcomers to the game and an excellent jumping on point for what proves to be an exciting new game world.
One gripe (though a minor one): The artwork is amazing, however, the cheap-skate re-use of one panel was kind of disappointing.
What a fantastic start to the GameMastery Module line! My son and his cousin (visiting from Washington State) each picked up this module at Game Alot in Santa Cruz today (where other games were purchased at the same time), and they were both very happy! After reading through my son's copy (mine is on the way from Paizo), I am very impressed with the high quality and engaging narrative. I am SO happy that I am subscribing to the GameMastery Module line and to Pathfinder! What a wonderful start!