Paizo Top Nav Branding
Welcome, guest! | Sign In | My Account | My Subscriptions | My Downloads | My Wishlists | Shopping Cart   Shopping Cart | Help/FAQ
About Paizo   Messageboards   News   Paizo Blog   Help/FAQ  
Search
Links
Shop
Recent Reviews

Ultimate Options: Grit and Gunslingers (PFRPG) PDF
***** by Realmwalker

Advanced Options: Inquisitors' Judgments (PFRPG) PDF
***** by Realmwalker

Book of the River Nations: Complete Player's Reference for Kingdom Building (PFRPG)
***** by John Benbo

Legendary Races: Medusa (PFRPG) PDF
****( ) by Realmwalker

Trade Routes: Expanded Caravan Rules Sourcebook (PFRPG) PDF
***** by Realmwalker

Upcoming Products
Shadowrun: Corporate Intrigue
Shadowrun: Damage Control—Bedroom Backstabs #1
Shadowrun: The Twilight Horizon
   RSS Recent Posts
FPR26000E
PDF
 
CAT26000
Print Edition
 

Shadowrun 4th Edition
****½ (based on 3 reviews)

5x5
Add PDF: $25.00
Print Edition: Unavailable
Facebook Twitter Email
5x5 5x5

The Shadows Have Evolved

The year is 2070. The world is not only Awakened—it's wired. Cyber and bioware implants make your meat body better-than-flesh, while the wireless Matrix enhances your perceptions with hyper-real senses. Deals are made in steel and lead more often than gold or nuyen; success and failure live only a razor's edge apart. Creatures of myth and legend walk the streets, while the arcane skills of spellslingers are in high demand. Above it all, monolithic megacorps bleed the world dry, sabotaging each other in covert cutthroat competition as they go to war over the bottom line.

You're a shadowrunner, a street operative, scratching out a living on the mean sprawl streets. You may be human, elf, dwarf, ork or troll. From lethal street samurai to well-connected info brokers, spell-slinging mages or code-cracking hackers. No matter what, you're a professional corporate pawn or "deniable asset," you get the job done.

Shadowrun, Fourth Edition offers a completely new rules system that is simple, integrated and accessible. The state-of-the-art has also been advanced, introducing a new level of augmented reality, new gear, new magical discoveries, and more.

This rulebook contains all the rules gamemasters and players need to create characters and ongoing adventures set in the popular Shadowrun universe. The PDF/ebook edition is based on the Second Corrected Printing of Shadowrun, Fourth Edition and Version 1.3 of the errata.

Source material from previous editions of Shadowrun is still compatible with Shadowrun, Fourth Edition.

Product Availability
PDF:
   
Will be added to your downloads immediately upon purchase of PDF.
Print Edition:
   
Unavailable

Are there errors or omissions in this product information? Got corrections? Let us know at webmaster@paizo.com.


PSICT26000


See Also:


Product Reviews (3)

Average product rating: ****½ (based on 3 reviews)


****( )

All around decent game


I've played SR since second edition, and I prefer this one to all of them. The rules sytem runs a lot smoother, and the rules subsystems (decking, rigging, spell-casting) seem a lot more integrated than they do in other versions of the game.

If you've never played SR, the premise is simple - "Cyberpunk meets Fantasy". trolls and orks get beefed up with cyberware and fight evil megacorporations. You use your contacts to do legwork on your illegal shadowruns, and move around through a seedy underworld of drug dealers, gangers, and body chopshops in your pursuit of a corporation's goals. It's a fun game, and highly lethal at times - it uses a "Death spiral" system, so once you've taken a hit, it's easier to take further hits. Characters can go from fully healthy to dead in a combat round if they're stupid. Don't get shot.

About my only complaint about fourth edition SR is the character generation system; in old versions of shadowrun, you allocated priorities to the various aspects that make up a character. You would decide that "magic is my main priority, and my character's race is my least priority", for example. While it could be unbalanced at times, I found it was a quick and easy way to create a character.

In fourth edition, everything is instead based upon "build points". It's probably a more balanced system, but it's confusing for newbs. Also, Shadowrun is a game about gear - at least half of the design process will be spent buying weapons, cyberware, and commlink programs.

This is a good game. It comes with a lot of setting material (and 4e finally got rid of SR's "Cant", and now uses plain jane curse words; there's no more "chummers" and "drek"), and actually explains what shadowrunners DO - something we didn't always see in earlier editions.

While the system is fairly easy to use at it's core, being a simple attribute score + skill score resolution systme, it can get complicated at times. I highly recommend picking up the GM



*****

So, You want to be a Shadowrunner?


Welcome To The Shadows Omae.

This new edition brings simplicity to the game. Combat has been streamlined and revised down to Attribute + Skill dice pools, and now most everything is an apposed test.

Most of the rules and terms have been given a facelift. It's very refreshing and somewhat less confusing than 3rd Ed.

Cyberpunk has been thrown somewhat out the window. The game has been trimmed down to it's fun and fast paced core. It's matured, from cyber punk, to cyber/magical/techno -warrior.

Definitely worth checking out. Pick it up, and run the shadows. Maybe, I should say, "Welcome Back to the shadows".



****( )

The past blasts back.


I'm a shadowrunner from way back as both a player and gamemaster. In the past the game was bogged down by Fasa's sometimes overcomplicated rules and had grown overweight and unfit. The fourth edition however has been stripped down to it's essenial core and while the rules are different the game's rich flavor is the same. The new game is streamlined and ready for the streets. Once again I'm ready to run the shadows and make some nuyen with the game back in fighting trim.


Top Sellers
CAT2600A
1. Shadowrun 4th Edition—20th Anniversary Edition
List Price: $44.99
Our Price: $40.49
Add To Cart

2. Shadowrun: Spells & Chrome Anthology
3. Shadowrun: Spy Games
4. Shadowrun: Runner's Toolkit
Messageboards

>>Ask *James Jacobs* ALL your Questions Here!<<, by James Jacobs

Classes that make your group go UGH!, by Ornery Hobbit

Books you would like to see rewritten by Paizo, by TheWhiteknife

Three "Impossible" Characters?, by Movin

Sell me on Barbarian Rage?, by Truesight

Can the Shadowdancer or Horizon Walker qualify for the Dimensional Agility feat?, by wraithstrike

Agile Maneuvers and Weapon Finesse as baseline?, by Revan

Government folly, by Comrade Anklebiter

Gang Up Feat Question, by setzer9999

Colbert Report on Hiatus, by Xabulba

Paizo Blog

RPG Superstar: Encounter Challenge Preview,

The Perfumer's Apprentice—Chapter Four: The Scent of Honeysuckle,

RPG Superstar: Round 3!,

Revenge of the FAQ Attack!,

PaizoCon Pathfinder Society Review,

Open Game License

Store Blog

Things That Go Bump in the Night!,

To Sail the Starlit Sea!,

Pulling Down the Walls of Jericho!,

Yo-Ho-Ho, and a Bottle of Rum!,

Katana Duel at Dawn—For the Throne!,

Sign up for our weekly store newsletter

News

Top 16 Advance to Round 3 of RPG Superstar™,

Paizo Announces RPG Superstar™ 2012 Top 32,

Pathfinder Tales Hits #3 on Barnes & Noble Best Fantasy of 2011 List,

Pathfinder Roleplaying Game Now a Dynamite Comic Book!,

Paizo Launches RPG Superstar 2012,



©2002–2012 Paizo Publishing, LLC®. Need help? Email customer.service@paizo.com or call 425-250-0800 Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Publishing, LLC, the Paizo golem logo, GameMastery, Pathfinder, Planet Stories, and Undefeated are registered trademarks of Paizo Publishing, LLC, and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure PathPathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Society, Pathfinder Battles, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Publishing, LLC. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Publishing under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.