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Strange doings are underfoot in the wild hills bordering the realm of decent and civilized folks. Villagers and cattle have gone missing; woodcutters have disappeared; misshapen beings have been seen shuffling through the forests. Some brave villagers have tracked a group of stolen oxen as far as...

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The populated regions north of the Sistermoors have enjoyed over a century of respite from the wars that once plagued the area. However, within the past year, baronial patrols have reported clashes with undead and other dark creatures brave enough to strike out from the moors into the forests of men...

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Advanced Adventures #3: The Curse of the Witch Head is an OSRIC module designed for 4–6 adventurers of levels 6–10. ... Over two centuries ago, the Duke Ithinge ordered an underground complex to be built to house the Witch Head and keep it from those who would use its powers for evil. The...

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Advanced Adventures #4: The Prison of Meneptah is a 32-page OSRIC module designed for 4–7 adventurers of levels 8–10. ... When news came that an army led by a secretive cabal of war wizards failed in their attempt to unseat one of the rulers of Hell, the leader of the arcane order rallied his...

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An OSRIC module designed for 6–8 adventurers of levels 3–5. ... A short time ago, the Lord Admiral of Ranste suddenly disappeared. Now the streets of this thriving trade port are filled with bare footprints that dance with ghostly green flames, the signature of the long-dead pirate Firebeard. Has...

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Every inn hearth is ringing with chatter and every guildhall is silently watching and preparing. Nobles are equipping adventuring parties, and religious orders are hiring sword arms to be at the ready. All of this activity centers around one fact: this is the month that the legendary Chasm of the...

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The Sarcophagus Legion is an OSRIC module designed for 4–6 adventurers of levels 2–4. ... Sultan Mehmet rules his desert kingdom with absolute power, save for the trackless wastes of the interior where the authority of his army and bureaucrats holds no sway. The nomadic dervishes that call this...

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The Seven Shrines of Nav'k-Qar is an OSRIC module designed for 6-8 adventurers of levels 8-12. ... Nav'k-Qar! A name lost to antiquities and feared only by scholars who know of the dread toad god's former power... once surrounded by a cult which performed the most vile and evil acts in his honor....

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The Lost Pyramid of Imhotep is an OSRIC module designed for 4–6 adventurers of levels 4–7. ... Several months back, a small boy from the village of Ab-Amon happened upon a buried column while playing out in the surrounding desert. He reported to the village elders that the column bore strange and...

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Advanced Adventures #10: The Lost Keys of Solitude is an OSRIC module designed for 6-8 adventurers of levels 6-10. ... While traveling through the foothills of the Garvain Mountains, your party found refuge for the night in a hermit's cave. In the morning, you wake to find the hermit and all his...

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The Conqueror Worm is an OSRIC module designed for 6-8 adventurers of levels 10-14. ... Over five centuries ago, there came unto the arctic lands of the North from a far removed dimension an elder being of unfathomable menace. The White Worm, as it was called by the scholars, was a colossal creature...

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The Barrow Mound of Gravemoor is an OSRIC module designed for 4–6 adventures of levels 5–7. ... The Highlands are aflame with the fires of rebellion! Barely submissive at the best of times, the restless clans have risen up in arms against the rule of good king Oldavin. What began a few years ago as...

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White Dragon Run is an OSRIC module designed for 4–6 adventures of levels 2–4. ... The little village of White Dragon Run is at the edge of civilization—the place where monsters are a constant threat and adventurers thrive. It is here that reputations are made or broken, and deeds are performed only...

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The Verdant Vault of Malakum is an OSRIC module designed for 4-6 adventures of levels 8-10. ... Well over 2,000 years ago, there existed a vast jungle kingdom ruled by a man called Malakum, who was descended from a long line of mage-kings. Like his regal forebears, Malakum ruled with a stern hand...

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Stonesky Delve is an OSRIC module designed for 6–10 adventurers of levels 4–7. This is the tournament module run at Gen Con Indy 2010. ... Giant Stonesky Mountain has been a spiritual home for the Dwarves since the first clan received the 4 Pillars of the Underearth from Motsognir. The voice of the...

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Under Shattered Mountain is an OSRIC module designed for 5–8 adventures of levels 9–12. ... Shattered Mountain... an evil landmark looming over the countryside. In ages past, the mountain roared as a volcano and rendered the surrounding area uninhabitable, and then suddenly went quiet. Centuries...

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The Secret of the Callair Hills is an OSRIC module designed for 4-6 adventures of levels 3-5. ... The Callair Hills are a true frontier region. Bounded to the east by impassable mountains, to the southeast by dark forests, and to the north by goblin lands, these windy hills are largely cut off from...

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The Riddle of Anadi is an OSRIC(tm) module designed for 5-7 adventures of levels 6-10. ... The ancient name of Anadi is legendary among sages, mystics, and wizards throughout the land. It was the Great Sage herself who researched countless magical rituals and spells commonly used today. Yet none...

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The Obsidian Sands of Syncrates is an OSRIC module designed for 6-10 adventures of levels 4-7. It was the tournament adventure at GenCon Indy 2011. ... Returning from a successful trading voyage to far-away lands, the party’s ship is stranded in the doldrums. After two days without any wind, the sky...

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