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Ars Magica: Ancient Magic PDF
Atlas Games
Legends tell of the mighty wizards of the past, sorcerers with powers that dwarf those of the magi of the Order of Hermes. Hyperboreans whose spells lasted a generation, necromancers of Canaan who could summon any of the dead, rune magic that brushed aside Magic Resistance like cobwebs; all these stories circulate in the Covenants of the Order. Other forms of magic are so ancient that even the legends have become rare. The Seekers are those magi of the Order who search for these secrets, aiming for the glory of being the one to bring the power to modern magi.
This book contains descriptions of nine forms of ancient magic, and rules for integrating their secrets into Hermetic theory. From the frozen north to the westernmost edge of the world, from humankind's earliest homes to grand temples of the classical world, the quest can lead your characters anywhere in Mythic Europe, and even beyond. How far will they go for knowledge?
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While this book isn't essential for your saga, you'll find it has some fantastic story seeds and a method for integration into Hermetic Theory that beats the pants off what you get in True Lineages. But this isn't about those things.
Ancient Magic is about the forgotten secrets of Antiquity and the dim memory of Man's beginnings. This book is going to give your Hermetic magic context, as it shows the wonders lost to time, conquest, and misfortune. Most of the action is going to take you to the Roman, Theban, and Levant Tribunals, but then, that makes sense.
Read through and you'll want more, more detail, more hooks, more Ancient Magic!
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Confusion of Potion Purchase Ability,
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Meta-Oracle,
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What do you want past Adv. Player's Guide ?,
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Paladin mount options,
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Dear Paizo, please give us a gish base class!,
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thereal thom's,
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