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Ars Magica: Houses of Hermes—Societates

Ars Magica: City & Guild

Ars Magica: Return of the Stormrider

Ars Magica: A Medieval Tapestry

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37 Products

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Ars Magica: A Medieval Tapestry PDF
Atlas Games
A Medieval Tapestry features dozens of unique characters to be added to your Ars Magica saga, plus informational inserts and story ideas, as well as magus archetypes. A Medieval Tapestry serves several purposes: It illustrates character creation under the rules of Fourth Edition. The characters are...

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Ars Magica: Ancient Magic PDF
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Atlas Games
Legends tell of the mighty wizards of the past, sorcerers with powers that dwarf those of the magi of the Order of Hermes. Hyperboreans whose spells lasted a generation, necromancers of Canaan who could summon any of the dead, rune magic that brushed aside Magic Resistance like cobwebs; all these...

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Ars Magica: Black Death PDF
Atlas Games
Death comes to us in many horrible forms... ... Black Death is an adventure that pits the characters against a most fearsome foe: the plague. The town of Montrouge has fallen victim to contagion, and the neighboring covenant, Ad Vis Per Veritas, has fallen with it. If the characters hope to salvage...

ATG0283
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Ars Magica: City & Guild
Atlas Games
In the thirteenth century towns and cities are growing all over Mythic Europe. Covenants that were once in remote forests find themselves within sight of city walls, and regions that were once cut off from the world are now visited by traders from distant parts. For many covenants, cities are a...

ATG0280E
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Ars Magica: Covenants—Atlas Games Edition
Atlas Games
The covenant is the home of magi and the heart of an Ars Magica saga. Much more than just a base camp, its prosperity determines the power and safety of the characters who live there, and the challenges faced by a covenant shape the whole saga. The Covenants sourcebook includes: New Boons and Hooks,...

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Ars Magica: Covenants—Lion Rampant Edition PDF
Atlas Games
This supplement, published in 1990 by Lion Rampant, was the original guide to creating covenants for Ars Magica under the game's 2nd Edition, and has been long out of print. Besides including rules for creating the covenant, the central character in your saga, this book included four extraordinary...

ATG0811E
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Ars Magica: Deadly Legacy PDF
Atlas Games
Legends. They are tales of the past, done and gone, touching the world only in memory. The foolish scoff at legends, dismissing them out of hand. You, though of a young covenant, know better. You know the past forges the present. You know the past hints at the future. You know the legends of...

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Ars Magica: Faeries—Revised Edition PDF
Atlas Games
There is a world that underlies Mythic Europe, a world of perfect beauty, living light, and dark horror—the world of the faeries. Follow the part-faerie troubadour Gerin as he pursues the faerie queen who stole his infant sister. Read first-hand accounts of faerie encounteres, given by wizards and...

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Ars Magica: Festival of the Damned PDF
Atlas Games
Atlas Games celebrates its eighth anniversary by revising two classic Ars Magica adventures for the game's Fourth Edition and re-releasing them under one cover. ... The Ghoul of St. Lazare (by John Nephew) begins with the discovery of a mutilated corpse, evidence of sinister events upriver. It...

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Ars Magica: Guardians of the Forests PDF
Atlas Games
Guardians of the Forests details the birthplace of the Order of Hermes, Mythic Germany. From the sinister faerie heights of the Black Forest, home to Durenmar, through the prosperous and venerable cities of the Rhineland, to the fog-ridden Harz Mountains, to the lowland plain and Crintera's island...

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Ars Magica: Houses of Hermes—Mystery Cults PDF
Atlas Games
There are those within the Order of Hermes who transmit secrets of magic incomprehensible to outsiders. Pre-eminent among them are the four Mystery Cult Houses, gatherings of magi Initiated into the same Mysteries. This book details the Mystery Cults, including full details of their Inner Mysteries....

ATG0285
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Ars Magica: Houses of Hermes—Societates
Atlas Games
The third and final volume in the Houses of Hermes series, Societates covers Houses Flambeau, Jerbiton, Tytalus, and Ex Miscellanea. These houses are formed of wizards who have come together out of shared interests and philosophies. ... House Flambeau includes the champions and knights of the Order,...

ATG0277
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Ars Magica: Houses of Hermes—True Lineages
Atlas Games
The entire Order stands on the brink of dissolution, and we are the only force that keeps it from toppling. ... We are the salvation of the Order! ...     —Aldico, Primus of Mercere, addressing his House during the Schism War ... The True Lineages are the backbone of the Order of...

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Ars Magica: Houses of Hermes PDF
Atlas Games
Houses of Hermes describes the twelve houses that compose the Order of Hermes, their origins, their histories, and their recent actions. It provides important and dynamic information for players and storyguides alike, adding detail and drama to any Ars Magica saga. It includes: A plot connected to...

ATG0902E
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Ars Magica: Mistridge PDF
Atlas Games
Mistridge provides all the information you need to be a storyguide or player in the Mistridge Covenant setting. This book also offers extensive detail on Mythic Europe's Val du Bosque, and allows players the opportunity to create their own characters, or to assume the roles of vastly powerful...

ATG1018E
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Ars Magica: More Mythic Places PDF
Atlas Games
This sourcebook provides five more unusual places to use as the basis for adventures in your Ars Magica saga. These locales are unique because they are composed of regio, levels of magical potence. Each level characterizes a single mythic place in a new way so that each place really has several...

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Ars Magica: Mythic Europe PDF
Atlas Games
Your covenant is one of power and authority, control and mastery. To reach this pinnacle you have seized the lands around you, dominating all their meek inhabitants. You are lord of all you survey. However, there is a much greater world beyond the not-so-far horizon, a world controlled by others...

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Ars Magica: Mythic Places PDF
Atlas Games
Beyond the peasant's reckoning, nay, beyond the mundane world entirely, lie mythic realms that none but the learned, innicent and blessed may perceive. These realms are the resting places of great beings of potence, and if properly approached they may grant great gifts. But lo, to enter the realm is...

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Ars Magica: Pact of Pasaquine PDF
Atlas Games
For centuries the Pact has protected the peasants of Pasaquine from the enmity of Hrulgar, Prince of the faerie forest. But now the wolf cub of Hrulgar has been slain and the pack leader demands revenge. What sinister plot lies at the bottom of this horrible calamity and what will happen to the...

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Ars Magica: Pax Dei PDF
Atlas Games
As a magus you wield magical might beyond humanity's comprehension. You command the wind to blow, the sea to part, the forest to wither. You are powerful indeed, but what is the value of worldly power if you must pay for it with your eternal soul? In the eyes of the Divine only your virtue is...

ATG0282E
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Ars Magica: Realms of Power—The Infernal
Atlas Games
Demons work to corrupt all the people of Mythic Europe. They take on attractive forms, but ultimately they seek to drag all of humanity down into damnation with them. No matter the nation, the creed, or the race, they are the true enemy. ... The thirteen chapters of this book cover all of the...

ATG0256
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Ars Magica: Return of the Stormrider PDF
Atlas Games
A Fourth Edition Jump-Start Scenario ... A century ago the fury of the storm took human form and became the Stormrider, a dark creature of boundless rage. Then, some twenty-three years ago, this great evil was vanquished and mortal men became heroes. Now the tempest rises again. The Storm Steed's...

ATG3040E
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Ars Magica: South of the Sun PDF
Atlas Games
This official Ars Magica sourcebook takes the magi past the equatorial Ring of Fire to the strange and wondrous Lands South of the Sun—a mythic place legendary in the medieval mind. From their iron citadels, the Colossi of Dis rule their demon-haunted hills; the Queen of Niobia, monarch of the last...

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Ars Magica: The Broken Covenant of Calebais PDF
Atlas Games
Fifty years ago, the covenant of Calebais was destroyed. ... No one knows how or why such a powerful and well-defended group of wizards could possibly fall. The truth behind the tragedy only comes to light when you and your friends uncover this mystery. From faerie-inhabited forests to the...

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Ars Magica: The Dragon and the Bear PDF
Atlas Games
These Russians—too many princes. Now in Great Bulgar, we are sensible folk. Terribly sensible. We have only one prince, our Khan, you see? He gives us our law—all the same law—good Muslim law too. And he leads us in battle, and he sets the taxes lightly, oh yes. Now isn't that sensible? These...

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