Urban Adventures: The Road to Revolution #4—Puncture the Blackened Vein (OGL) PDF 0one Games
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Schemers will scheme and killers will kill
But sayeth the Zaelites, bind them she will!
Kindrogga Zael, the Mistress of Slaughter
Pain is her son and cold be her daughter!
—Mad Zaelite in the Square of the Eleven Prayers
More than the Temple Ward is at stake when a clan of Kortezian zealots and their generations-old scheme to fulfill a divine prophecy threatens to unleash an ancient evil.
This massive 70-page adventure will take you through the Temple Ward of the Great City.
Puncture the Blackened Vein is a high-level urban adventure appropriate for four characters of 8th – 10th level.
You can play this adventure alone or as part of the Road to Revolution campaign arc.
Welcome to the Road to Revolution Campaign Arc, a series of adventures designed for use with the 3.5 version of the world’s most popular roleplaying game. Set in the Great City, this epic campaign takes characters from their humble beginnings all the way to becoming powerful adventurers upon whose actions the City will come to depend. The Campaign Arc contains six adventures in all, each written by the original authors of the Great City Campaign Setting. Arc adventures can be played individually or linked with others in the series to create a complete campaign.
Puncture the Blackened Vein is the fourth adventure of the series, written by Lou Agresta and Rone Barton.
The module features the beautiful artwork by Eric Lofgren and Hugh Vogt.
Additional material about the Great City and the Temple Ward can be found in the following titles:
Are there errors or omissions in this product information? Got corrections? Let us know at
webmaster@paizo.com.
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One hell of a ride...
Reviewer:
Endzeitgeist Wed, Jul 8, 2009, 03:48 PM
...seriously. Unfortunately, I have not yet been able to run this adventure. However, I have read it. Thrice. Because I just love the ideas. Magical Hookah lounges? A masquerade? An exciting chase scene? With a (realtive) easy tie-in into any campaign world or scenario out there? With the quality I have come to expect of the collaboration of Lou and Rone? And free color handouts on the 0onegames HP? For 7 Bucks??? Seriously - this adventure, with some of the other 0onegames adventures of the Road to Revolution (especially "The bloody Fix") has been one of the best adventures I purchased during the last couple of years. Seriously, look out for anything by Lou & Rone: They combine interesting story-telling with exciting battle-situations. If you ave shied form the "Road to Revolution" until now - take a look at this one. Its tie-in to the overall plot is not that significant, making it a good sweet spot to enter or pick. I just hope that Lou and Rone won't stop writing their mature, cool, innovative adventures.
Just to mention it: The first edition suffered from some editing issues - the more recent one is better, although I agree with the criticism of prashant panavelli, although I have to admit that I personally am quite into verbose descriptions and comments. ;)
A bit unimpressed with this adventure so far, especially the naming conventions- seems very early Gygaxian, the same with some of the language. I think it needs another edit. The continuity from the previous adventures seem rather tenuous and some of the plotline is haphazard and hard to follow (mind, this is just an initial impression, might change my mind on a more thorough read).
A bit unimpressed with this adventure so far, especially the naming conventions- seems very early Gygaxian, the same with some of the language. I think it needs another edit. The continuity from the previous adventures seem rather tenuous and some of the plotline is haphazard and hard to follow (mind, this is just an initial impression, might change my mind on a more thorough read).
Hey prashant! I do hope you change your mind as you read farther, as we've introduced a few innovative mechanics I think are fun. IM (biased) O, of course.
Something you should know: the adventure was specifically requested to be a break from the primary story of the adventure path. So you are absolutely spot on that its loosely connected to the one before and, consequently, more stand-alone. That's as requested.
Looking forward to more of your insights (especially in regard to the climactic mega-battle) when you finish reading!
A bit unimpressed with this adventure so far, especially the naming conventions- seems very early Gygaxian, the same with some of the language. I think it needs another edit. The continuity from the previous adventures seem rather tenuous and some of the plotline is haphazard and hard to follow (mind, this is just an initial impression, might change my mind on a more thorough read).
Hi Prashant.
The names and story outline were mine, just so you'll know where to chuck dem tomatahs. ;) In the Great City setting, I chose a naming convention that hovered somewhere between American Colonial and Herman Melville. It's quite consistent, but hey, if the name Gygax gets brought up, no problem there! I adore Gary. Speaking of which, I can't believe the only two times I went to Gen Con, thus far, I got to meet both Gary and Dave during their last attendances. I only met them because I went, I only went because I joined the Werecabbage writing group, and that only happened because a rather good adventuring idea of mine got noticed on the Paizo forums. Paizo = fulfillment. Well didn't we always suspect that? However, I never would have seen that order of events coming.
By the time you finish the adventure, you'll reach other tie-ins to the rest of the arc, but if they're not strong enough for your campaign, just let me know and I'll write up and customize a few extra bridges for you. No worries, and a sincere thank you for taking the time to comment!
Thank you both for responding. I am still in the process of reading through the adventure. My biggest issue so far is the writing. It seems to be overly verbose and convoluted. I am quoting something below from the adventure. Feel free to remove it if you believe it to be in violation of copyright.
Spoiler:
A wily seductress, Larina stole Bizby away to the Brandy Foxes’ pied-à-terre along Holy Way, where he lay, languorously spent and smiling for days. When she finished with him, Bizby was her devoted slave. Larina bided her time then struck: she informed her new lover that Fusker robbed the Helmate counting house, castigating Bizby for his weakness. Larina then quelled the horrified accountant’s heavy heart, deluding him with a plan to atone for his ‘betrayal’ of the Helmates. She claimed, out of love, to have planted a bomb beneath Lake Idyll in Pantheon Gardens. Handing Bizby the key to detonating it, she pledged that collapsing the lake would create the perfect site for Adhelmus Oxda’s own temple, sidestepping Lord Erasmus’ prohibition against disturbing the idyllic park, and fulfilling the Helmates’ fondest wish. Far from declaring him traitor, Larina whispered, they would hail Bizby a Helmate hero.
I understand the point of what is written above; however it can be written more clearly and cleanly. The sentence structures appear very awkward in places and has a lot of unnecessary adverbs and verbiage.
Thank you both for responding. I am still in the process of reading through the adventure. My biggest issue so far is the writing. It seems to be overly verbose and convoluted. I am quoting something below from the adventure. Feel free to remove it if you believe it to be in violation of copyright.
** spoiler omitted **
I understand the point of what is written above; however it can be written more clearly and cleanly. The sentence structures appear very awkward in places and has a lot of unnecessary adverbs and verbiage.
Hey Prashant,
I hear you. The piece could have used an editor like James or Wes. Hell, who couldn't use an editor like that?
There are two other things of which you should be aware: 1) in the handouts, Bizby is sometimes given the wrong last name (Auderumf), from a previous version; and 2) diagram #1 (the swinging chain pattern) is incorrect.
0onegames will be issuing corrections, if they haven't already.
Looking forward to hearing what you think when you've finished reading it!