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01GMAC01

Battlemaps: Dungeon Rooms Vol. I PDF
****( ) (based on 1 review)

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Dungeon Rooms Vol. I is the first accessory of the new product line "Master Accessories," featuring the amazing battlemaps by Ø1 Games.

This accessory contains some of the most common dungeon rooms like the Dark Temple, the Alchemist's lab, the Crypt, the Armory and more! Each map shows a dungeon room from a top-down perspective with stunning lighting effects and superb 3D-rendered objects. You can easily print out these maps and place your favorite miniatures on them. Highly detailed, these maps add flavor and facilitate tactical movements while running combat encounters. A one-inch square grid is drawn on each map but blended in perfectly with the environment.

Each map is printable on a single sheet of paper, except for one map (the Dark Temple) that comes divided in two sheets. You can print out the map you need in full color, or choose its grayscale-optimized version if you do not want to consume too much ink.

Even if you decide to print them in color, these battlemaps will be always more cost-effective than a printed version, as you can print out just what you need... even multiples of your favorite ones. Get Inspired

These maps are so detailed that simply looking at them can give thousand of ideas for your own games. Why does a blade of yellow light filters through the alchemist's lab door? Who are these grim looking statues in the Dark Temple of, or who left that blood-spattered axe on the altar? You know the answer, and your players will soon discover it. Be Descriptive

Even if you do not use the battlemaps for combat, their amazing detail will assist you in room descriptions. Looking at the map while describing the room to the players becomes easier than read plain text. You could look at the preview map of the Crypt and say:

"The shadows of the rusty iron bars stretch across the dirty stone floor of the crypt. White human bones scattered on the ground are visible next to standing brass braziers. Four niches are along the walls; remains of more bodies are visible there. Cracked steps lead to a raised platform where a sarcophagus stands in peace. Four high candleholders produce an eerie light on the four corners of the coffin. On the lid there a deeply engraved sword..." Build Your Own Dungeon

You can assemble a dungeon using the battlemaps, connecting them with dark hallways and dangerous corridors and finally fill them with hideous critters of your choice. The players will enjoy the battle in your custom built dungeon. More of these supplements are planned, and in no time you will be able to build any dungeon you desire.

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Will be added to your downloads immediately upon purchase of PDF.

Are there errors or omissions in this product information? Got corrections? Let us know at webmaster@paizo.com.


01GMAC01


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Product Reviews (1)

Average product rating: ****( ) (based on 1 review)


****( )

An RPG Resource review


The intention of this work is to provide beautiful yet affordable floorplans for use in your game. It succeeds!

The book consists of full-page plans of several of the most common adventuring situations (at least, if you do your adventuring underground): a crypt, a dark temple, an armoury, a circular fountain room, a torture chamber (remind me NEVER to go adventuring with the designer!), a library, the entrance to a dungeon and an alchemist's laboratory. Each is provided in a top-down, three-dimensional view in both colour and greyscale (so that you can choose which to print), and each drawing is beautifully atmospheric... it's easy to imagine the chamber that it portrays.

Moreover, each floorplan is fully-detailed with all manner of incidental items... lights, windows, bookshelves, the odd skeleton... which as well as adding atmosphere to the setting in use can serve as an inspiration to the DM when designing his dungeon in the first place. Once you've figured out why a particular item is where it is, perhaps part of your plot has come more sharply into focus, or maybe a new line has been suggested. So even if you don't go in for floorplans and figures, this can be very useful... and even if miniatures are not your thing, the picture can be used as a visual aid to help you describe what your players have encountered. If you do use miniatures, there's an integral 5-foot grid designed into the floorplan (not just overlaid, but worked into the design, usually as the stone flags on the floor) to make life even easier.

You can read more about 0one Games's product (and that of other publishers) at http://www.rpg-resource.org.uk/


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