0one's Blueprints: Fishermen's Village PDF (based on
1
review)
0one Games
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Price:
$1.65
This small village, rising on a rocky coast, is the perfect starting point for campaigns and sea-based adventures. It also provides a good location for horror-based adventures in Lovecraft style.
This village features a small harbor protecting the fishermen's boats from the fury of the elements. Most of the houses are small buildings made of stone and wood. The village features a small temple dedicated to a sea deity. The temple is a simple building with some columns on the front side. Many statues with small water pools are shown in the temple, while in the temple crypt a large burial pool occupies most of the space.
The shipyard is located on a small hook on the coast. Inside the shipyard there is the construction room, the warehouses and, on the first floor, the master's apartment.
The warehouses house any type of sea-based goods such as fish and ship supplies, on the first floor there is a small fisherman's home. Finally, we have the tavern, with the tavernkeeper's home upstairs.
Here are some hints to use the fishermen's village:
People begin to disappear in the village; During the night the villagers heard strange sounds and noise from the temple crypt.
Strange sea monsters begin to attack the shipyard of the village, they are led by a powerful man-fish.
The seafood stored in the warehouses of the village begins to rot at fast rate since a strange man, all dressed in black, took home in one of the village's houses.
A group of pirates has decided to seize the village to make it their base. The pirates sunk all the fishermen's boats and imprisoned all the men and children, keeping the women in the temple they desecrated. The PCs arrive in the village during the night while the pirate ship is out of the harbor.
The Blueprints product line offers you old-fashioned blueprint-style maps for your adventures and campaigns. Each map includes a blueprint version and a standard black-and-white version. The maps are all vector-based for maximum print resolution. Despite their old-fashioned appearance, each map offers a degree of customization by taking full advantage of pdf technology. A small control bar (which will not be printed) on each map allows you to turn the grid on and off, eliminate the room numbers, fill the walls, or hide doors and furniture.
Each product features a classic fantasy adventure location: a dungeon, a keep, a temple complex, a thieves' guild and so on. You can use these maps as reference to build your own adventures or simply have them at hand in case your players go in an unexpected direction during the campaign.
While offering you the best quality, these products are really inexpensive.
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A nice map set of a smaller village; this PDF has maps for four main buildings in the town (Shipyard, Tavern, Temple, and Warehouses/Docks) plus the overhead seen on the cover. Despite the manufacturer's claim that it offers an "old-fashioned blueprint-style" in addition to standard black/white, a truly nitpicky draftsman would tell you that a blueprint is a blue background with white text and lines. The 'blueprint-style' in this PDF is actually a white background with dark blue lines (like the cover image, only the background is white). So, not a 'true' blueprint style, but rather useful for printing if you're running low on black ink (a true blueprint style you wouldn't want to print anyway, it would use up too much blue ink).
The individual buildings are well done and each has at least two levels detailed. My only two disappointments with this set is that there's no scale on the overhead map (no traditional map scale, nor grid overlay option), so staging combat in a street of the town would be eyeballing the distances, and that there's no interior maps/views of any of the houses of the village, just the major town buildings. There are several other buildings on the map, which is good for allowing DMs to customize to their game, but a sample dwelling would be nice too.