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01GBEW005E

0one's Black & White: Dungeon of Terror #2—Assassins' Brotherhood PDF
***** (based on 1 review)

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This product details the northwest part of the Dungeon of Terror, hideout of the famed Brotherhood. It contains a Referee Map and 35 customizable tiles.

Welcome to DUNGEON OF TERROR, the largest dungeon ever tiled!

DUNGEON OF TERROR contains 164 rooms in 8 different zones (each one featured in a single product) and it’s broken into 225 customizable tiles.

You can play DUNGEON OF TERROR as a whole dungeon, or extract your favorite sub-dungeon (or even a single room or encounter area) to suit your campaign. If you’re bold, you can lay down a massive 120x150-inch dungeon to play the most extended miniatures-scaled dungeon crawl in history!

    In each Black & White product you’ll find:
  • A Referee map detailing a fantasy location
  • The location broken into US Letter sheets in miniatures scale (each sheet contains an 8x10-inch tile)
  • A short description of each area of the location with suggested plots

Rule the Dungeon: This 0one-exclusive feature allows you to customize the look of your map by adding the furniture, toggling the grid, hiding the room numbers, and much more. On the Referee Map, you will find a big “Rule the Dungeon” button. Clicking this button will present some options to you, with a checkmark appearing beside the active options. Available options vary by product; below is a list of the most common options included in Black & White products.

  • Text: toggle room numbers and tile numbers
  • Tiling: toggle the page tiling (Referee Map only)
  • Furniture: toggle furniture
  • Doors: toggle doors
  • Square/Hex Grid: toggle square grid and hexagonal grid
  • No Grid: turn off the grid
  • Black Fill: toggle the black in the walls
  • Grey Fill: toggle the grey fill in the wall
  • No Fill: toggle the white fill in the walls
  • All: toggle default state/empty state (with just the walls)
    Other Features:
  • Vector Graphics: always get maximum print resolution
  • Fully Bookmarked
  • Enhanced Navigation and Printing: Clicking on the Referee Map gives you choices for navigation and printing
Product Availability
Will be added to your downloads immediately upon purchase of PDF.

Are there errors or omissions in this product information? Got corrections? Let us know at webmaster@paizo.com.


01GBEW005E


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Product Reviews (1)

Average product rating: ***** (based on 1 review)


*****

An RPG Resource Review


This is part of the Dungeon of Terror, a massive underground complex from the mapping genius that is 0one Games. If you plan on using all of it, pick up their Dungeon of Terror Virtual Boxed Set, but this, like most of the sections, will work as stand-alone dungeons or as part of a complex of your own devising.

In the Dungeon of Terror, this section runs down the north-west - a complete map is provided so that you can see where it goes. It consists of some 25 rooms, and has a backstory to go with it, although you do need to populate it with monsters/NPCs and decide on room descriptions. The Dungeon was originally a dwarf mine which subsequently fell into the hands of an insane mage, who took up residence there. For a long time, nobody who visited emerged again, and there were many tales about the evil things the mage was doing... until he vanished. Some say an assassin finally got him, others that he's become a lich and is still around. Be that as it may, others have now taken over various parts of the complex, and the portion dealt with here was claimed by a brotherhood of assassins, led by an evil fellow who claims to be the reincarnation of the assassin who killed the mad mage. Or of course, if you prefer you can substitute your own backstory and inhabitants.

Whatever, whoever, you put in there, it is a well-provided lair for some group - maybe even your player-characters will take it over for a base once they have cleaned it out! The entrace is defended with a portcullis, but there are plenty of facilities for those who are allowed in, including a banqueting chamber, a shrine, bedrooms, a kitchen and plenty of storage - even a nice latrine with seat, washbasin and a curtain to let you have some privacy! One section, called the Chamber of the Test, is rather inconveniently placed between the sleeping quarters and the banqueting hall, so you need to remember how to navigate it when you want your dinner. The resident assassins being a nasty bunch, there's also a gaol and a large torture chamber - but from the looks of it, most of the more unpleasant equipment is portable if you'd rather use it for something else.

And that of course is possible due to the mastery of PDF technology we've become accustomed to from 0one Games. Using switches on the main plan, you can choose whither to have a hex grid or a square one (or none at all), if you want furniture or doors or a solid black fill to walls and the like. You can also use the plan to select which tile to print or to look at, empowering quite a lot of versatility as you decide just what you want to lay out in front of your players.

A useful item for your collection, a lair to invade - or perhaps to escape from, if characters are unlucky enough to get captured by the assassins - can always come in handy! And as ever, just looking at it spawns ideas...


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