This new rules supplement provides everything players and gamemasters need to participate in adventures in the time period between the Renaissance and World War II, including new character options and rules for early modern firearms. It begins with an exploration of the historical period between 1450 and
1950, then provides rules for creating characters and campaigns that blend realism and fantasy.
d20 Past also presents alternative campaign models, along with all the rules needed to play swashbuckling pirate adventures, Victorian horror investigations, thrilling Pulp Era escapades, and more, including three ready-to-play campaign modules.
As with D20 apocalypse, this book is very weak. Basically, there are some half-way decent ideas in here, but it seems, again, very forced--like WotC wanted to put something out to cover this era and had to cram it into something you could buy for less than $20...and cover 1450 to 1950.
Don't buy this, try to get something more specific to cover the time period you want to set your campaign in. By trying to cover everything, this book covers...nothing.