Star Wars RPG: Threats of the Galaxy Hardcover (based on
3
reviews)
Wizards of the Coast
List Price:
$34.95
Our
Price:
$31.46
Ready-to-play characters, creatures, and droids for your Star Wars campaign.
This supplement gives Gamemasters an assortment of galactic denizens to populate their Star Wars Roleplaying Game adventures. Nowhere will you find a more useful hive of scum and villainy! This book presents scores of nefarious characters, fearsome creatures, and droids of various levels and across all Star Wars eras. Each character, creature, and droid entry includes game statistics, tactics, and encounter tips.
Its a bit rushed feeling, given that it was an early book in the system, but on the other hand, its pretty good for having some stat blocks on the fly if you need them.
Thugs, dark jedi, etc. that you may not have planned on your PCs running into are quick to find in here.
The downside to this is that it feels a little unorganized, there are a lot of stat block errors (nothing that really screws with CL, so its nothing that makes them unusable), and there really could have been more beast type threats included.
Overall, especially if you don't have a lot of Saga books and you also don't have a lot of time for making your own NPCs, its a good book to pick up, but you aren't going to learn a lot of obscure Star Wars lore from this one.
The idea behind threats of the galaxy is a good one. It does provide some useful information, in the form of Creatures from the star wars universe which is significantly lacking in the core books. There are also more examples of droids.
The analogy of this attempting to be Saga editions Monster Manual is astute. The main issue here is that the layout is not set up well for this.
What this book is really lacking is several examples of each npc archetype at various challenge levels. Basically you're given for the most part one example at a moderate challenge level and no real flexibility with the stats, for the most part. It is better than having nothing to work with, but it doesn't really go as far as I would have wanted.
Throughout the book there are scattered new rules and equipment, which although present a nice addition are hard to reference.
Threats of the Galaxy intends to be a Monster Manual for the Star Wars Roleplaying Game, but it fails in its intention and organization.
The list of character archetypes are excessively long, repetitive and lacking of flavour (especially for the Imperial Knights and Mandalorians).
The section on creatures and droids complements those presented in the core rulebook, but I feel that these categories deserve a book on their own for the shake of completeness and easiness of reference.
A useful book for the time being until other more in depth supplements appear.