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WOC2151172

Star Wars RPG: Force Unleashed Campaign Guide
Wizards of the Coast

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Unleash the Force and fight the Empire.

The Emperor has swept away the last vestiges of the Old Republic. Darth Vader and his dark apprentice hunt down the surviving Jedi one by one, but a few escape capture and find refuge on backwater worlds. Fewer still reach deep into the Force, unleashing powers beyond their wildest imaginings. Meanwhile, other brave heroes rise to oppose the tyranny of the Empire, heralding the birth of the Rebellion.

This campaign guide draws its inspiration from The Force Unleashed, a revolutionary new video game from Lucasfilm, Ltd. It presents a complete campaign setting during the period between Episode III: Revenge of the Sith and Episode IV: A New Hope. The guide offers exciting new character options and Force powers for players as well as adventure content, campaign seeds, and ready-to-play adversaries for Gamemasters.

This supplement is designed for use with the Star Wars Roleplaying Game Saga Edition core rulebook.

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Product Reviews

Average product rating: FullStarFullStarFullStarFullStarFullStar (4.5) based on 2 reviews

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FullStarFullStarFullStarFullStarFullStar
Reviewer: Garland

Like the other Saga products, excellent layout and production values.

The only real issue with this book is the unleashed aspect is kind of ho hum. Rather easy to integrate into a campaign, but is it really worth while to bother with?

It has a well thought out system for creating organizations, similar to the Heroes Guide in the previous edition.

This book also contains a lot of setting material when compared to previous supplements, including an example adventure.

FullStarFullStarFullStarFullStarFullStar Dark Transition
Reviewer: Eldrid Raerdimne

This sourcebook follows the same structure and organization as the KOTOR campaign guide, presenting a wealth of interesting material from the Force Unleashed videogame.
But the excessive focus on this source comes to a lack of in depth coverage of the transition between Republic and Empire.
All in all, it’s a useful tool to create interesting campaigns, or expand existing ones with a distinctive and unique flavour.


Product Discussion
31 posts. See all discussion for this product.

Star Wars RPG: Force Unleashed Campaign Guide
Andoran Dragnmoon (Pathfinder Chronicles Charter Superscriber; GameMastery Superscriber; Pathfinder Roleplaying Game Subscriber),

Dervish avatar

This is another Time period I have been soooo wanting to run... can't wait to get my hands on this..

KnightErrantJR,

New-05-Hermit avatar

Not sure I'm completely onboard the whole "Vader had a secret apprentice" thing from the titular video game, but as long as the book has some Zahn era information on people like Garm Bel Iblis (much like the KOTOR sourcebook having info on the old Dark Horse comics), then it should be worth it for me.

Qadira Zuxius (Paizo Superscriber),

Riastlin avatar

KnightErrantJR wrote:
Not sure I'm completely onboard the whole "Vader had a secret apprentice" thing from the titular video game.

Yea, the simplicity of just two Sith has been completely blurred. I think that was fairly dumb the first time I heard it in Episode I from Yoda's mouth, "Always two, a master....and an Apprentice."

Two guys can't run/ruin the Universe. Now the Sith have all kinds of "mini minions" that use the force to some degree which completely flies in the face of that qoute. I mean, how many other "Apprentice Potentials" Darth Sidious is leading along to get his dark work done? And if Vader the Apprentice can get an Apprentice, where does that string of Amateur Sith end? A secret Apprentice that Palpatine can't detect? Palaptine would be able to sniff that out way way ahead. Perhaps he is too busy playing with his miniatures.

Cheers,
Zuxius

Cheliax baron arem heshvaun (Pathfinder Adventure Path, Pathfinder Companion Subscriber),

42-attic Whisperer Final H avatar

Zuxius wrote:
Episode I from Yoda's mouth, "Always two, a master....and an Apprentice."

Officially, in cannon, there are only two Sith, all the other's are just 'dark' Force users, or fallen Jedi who follow the banner of the Sith, but there are only two who have the right to call themselves Sith.

Baron Arem Heshvaun
Imperial Advisor to His Imperial Majesty Palpatine
on Fanciful Literary Propaganda and Anachronism

The Empire IS Forever

KnightErrantJR,

New-05-Hermit avatar

Okay, saw this at the FLGS . . . looked through it . . . wow I love this thing, and only a some of it even pertains to the actual game and its storyline, and a lot of it dovetails with the the backstory from the Zahn novels.

I like the idea of the Unleashed abilities, but I need to read through them a bit more.

WOC2151172

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