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Dungeons & Dragons—4th Edition: Adventurer's Vault Hardcover
Wizards of the Coast
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$29.95
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$26.96
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This supplement for the Dungeons & Dragons game presents nearly a thousand magic items, weapons, tools, and other useful items for your D&D character. Whether you're a player looking for a new piece of equipment or a Dungeon Master stocking a dragon's hoard, this book has exactly what you need.
The book features a mix of classic items updated to the 4th Edition rules and brand-new items never before seen in D&D.
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Product Reviews
Average product rating:
   
(3.3)
based on
7
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review.
All adventurers need good equipment, both magical and mundane, and even the most creative DM sometimes needs ideas for interesting treasure hoards for the characters to, ahem, liberate... so here is a book packed full of goodies to serve both interests. The Introduction explains the organisation of the work: a chapter each for equipment and magical items, plus a couple of appendices mostly for the DM, one with ideas for using magic items and one with them listed by level for ease of hoard creation.
Overall, this is a good collection of items magical and mundane which can be used 'as is' or adapted to suit your needs, using the Appendix 1 rules as necessary if you want to be systematic and certain that your modified items remain balanced with the rest of the ruleset. A useful tool for the organised DM and, to a lesser extent, players.
Some good stuff in here but the level of power creep this early in 4E is a bit of a deal breaker for me.
This book just opens up the excitement of treasure in 4e. With mounts, vehicles, alchemy and tons of magic items, its a must have!
Decent art, fairly well laid out. Only issue I had with it was the level of power creep in the pages of this book. If you want crunchy munckin gear this is your book for 4e... Well till the next book comes out!
First of all, let me say, this book was perfect so early in the release of 4e, and I believe it will set a standard for later released items. With vehicles, mounts, magical items, and BEAUTIFULLY crafted alchemy rules, you can't go wrong with this book.
But, I digress, the Vault is a little strong in some respects. Power creep has come to 4e in the form of this book, but it is certainly a minor rise of power, nothing major.
Product Discussion
10
posts.
See all discussion for this product.
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Two of the reviews for this product said that there was a noticable power creep in this book.
Did anyone else notice that? Could you give an example?
Does anyone think that power creep would be a problem, this early in 4th Edition's lifespan?
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I can only comment on the heroic level gear but I didn't see any real powercreep. The new stuff is interesting, but nothing really over powering.
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Chris Mortika wrote:
Two of the reviews for this product said that there was a noticable power creep in this book.
Did anyone else notice that? Could you give an example?
Does anyone think that power creep would be a problem, this early in 4th Edition's lifespan?
From what I read, it's not that it's power creep, so much "this is the bar we want to set it at." Considering how much of this stuff is usable by all classes, and that the so-called "power creepy" items span items that are usable by each class, you can't really call it power creep if it's balanced that way, can you.
Don't get me wrong though: there might be a half-dozen items that seem like must-haves, but again, it's not like these are all stacked in one area (i.e. it's not like all of them are fighter weapons, or wizard implements, or something).
And don't forget: every book gets errata'ed nowadays.
Overall: I'd say it's a really great first sourcebook.
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I haven't looked too closely at it yet, but there a couple of cheesy non magical weapons that are little out of whack- executioner's axe, full blade (Basically stuff out of the 3E arms and equipment guide that I hated). I haven't looked too much at the magic items yet. Some of them seem really high level for what they are. For instance, the ring of feather falling is a LV 14 item. In 3E it was a low level item.
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P.H. Dungeon wrote:
I haven't looked too closely at it yet, but there a couple of cheesy non magical weapons that are little out of whack- executioner's axe, full blade (Basically stuff out of the 3E arms and equipment guide that I hated). I haven't looked too much at the magic items yet. Some of them seem really high level for what they are. For instance, the ring of feather falling is a LV 14 item. In 3E it was a low level item.
Items tend to be higher levels in 4e, much like rituals.
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