Paizo Top Nav Branding
Welcome, guest! | Sign In | My Account | My Subscriptions | My Downloads | My Wishlists | Shopping Cart   Shopping Cart | Help/FAQ
About Paizo   Messageboards   News   Paizo Blog   Help/FAQ  
Search
Links
Shop
Recent Reviews

Pathfinder Battles: Heroes & Monsters Goblin Warrior (Red)
***** by KTFish7

Pathfinder Battles: Heroes & Monsters Goblin Hero (Red)
***** by KTFish7

Pathfinder Battles: Heroes & Monsters Giant Spider
****( ) by KTFish7

Pathfinder Battles: Heroes & Monsters Gargoyle
**( )( )( ) by KTFish7

Pathfinder Battles: Heroes & Monsters Wolf
***** by Green Left Eye

WOC2175072

Dungeons & Dragons—4th Edition: Dungeon Master's Guide Hardcover
***½( ) (based on 16 reviews)

5x5
List Price: $34.95
Our Price: $31.46
Add To Cart
Facebook Twitter Email
5x5 5x5

The second of three core rulebooks for the 4th Edition Dungeons & Dragons Roleplaying Game.

The Dungeons & Dragons Roleplaying Game has defined the medieval fantasy genre and the tabletop RPG industry for more than 30 years. In the D&D game, players create characters that band together to explore dungeons, slay monsters, and find treasure. The 4th Edition D&D rules offer the best possible play experience by presenting exciting character options, an elegant and robust rules system, and handy storytelling tools for the Dungeon Master.

The Dungeon Master's Guide gives the Dungeon Master helpful tools to build exciting encounters, adventures, and campaigns for the 4th Edition Dungeons & Dragons Roleplaying Game, as well as advice for running great game sessions, ready-to-use traps and non-player characters, and more. In addition, it presents a fully detailed town that can serve as a starting point for any D&D game.

  • Core Rulebook: The Dungeon Master's Guide is the second of three core rulebooks required to play the Dungeons & Dragons Roleplaying Game.
  • Quick and easy play: The improved page layout and presentation enables novice and established players to learn and understand the new D&D rules quickly.
  • D&D Insider: The Dungeon Master's Guide will receive enhanced online support at www.dndinsider.com.
Product Availability
Usually ships from our warehouse in 4 to 11 business days.

Are there errors or omissions in this product information? Got corrections? Let us know at webmaster@paizo.com.


WOC2175072


See Also:


Product Reviews (16)

11 to 16 of 16 << first < prev | 1 | 2 | next > last >>

Average product rating: ***½( ) (based on 16 reviews)


**( )( )( )

A huge leap backwards


I have been playing DND since good ole first edition and every one since up to and including 3.5...so there was some excitement about the new system. In terms of pure roleplaying this new edition was going to either rock or blow chunks as it was quite different. I am reviewing the system in the terms of the roleplaying aspect(What DND is supposed to be) and not as any other game type. The end result....yup you guessed it...a huge step backwards.

Gone is the incredible detail of characters that is the trademark of DND and in place is now AT WILL POWERS...or more simply...DND for Dummies. The true flavor of being a character is gone and now there are powers that remind you of playing a video game or an even better comparison...a Miniatures game! The Monster Manual shows the creature(The artwork is the one huge plus in this edition, but I dont buy games just for art) and the stats...which have symbols....very much like the minis game. The feel is hack and slash and the idea that you add half your level to attack...crazy no matter the class. I do like that there are 30 levels now, but to break them up into 3 tiers...no need.

All in all our gaming group is staying with 3.5 and we will be fine with that...sad really....this is the first DND system we will not switch to. Different can be good, not just this edition. Too bad WOC listened to the online gamers instead of the true source of money (The Pure PRGers).

As a side note, If I were going to rate this system as part of a minis game (war-gaming)with the touch of roleplaying thrown on top of it....I think it is quite good. Similar to Battletech minis and adding the Mechwarrior RPG on top of it. It is simple and has clear and limited choices for advancement...all good for minis games....not RPGs.

Any hope of a real RPG...say 4.5?



****( )

An excellent book for an excellent game.



*****

This latest DMG should prove highly useful to DMs of all calibers. It has a great lay-out that makes it easy to digest and use effectively. Several chapters on group dynamics and a solid starting adventure number among its interesting new points. My only criticisms amount to minor nitpicking and I highly recommend this book to veterans and rookies alike.



*****

One of the Greatest GM Guidebooks Ever Made


I may be a bit biased, being a relatively new GM and all, but this is the greatest DMG since Gary Gygax penned the first one (and yes I have read it despite being a n00b). Now that the magic items have been moved to the PHB, this book has practical advice for running a game, from dealing with different players, to making your own adventures.

Creating encounters is now easier, as is tweaking monsters, leaving more time to write the story for your adventure. The skill challenges are a great idea that encourages roleplaying. In fact anyone who thinks 4th ed. discourages roleplaying needs to read this book.

While not necessary to play the game (in fact if you don't plan on ever running a game I can't recommend it), it is a great book which all DM's, both old and new, will learn something.



*( )( )( )( )

A waste


A complete waste of money.



*****

11 to 16 of 16 << first < prev | 1 | 2 | next > last >>

Messageboards

Pyrebloom, by Chad Bartlett

Aquatic pets on land, by Snorter

Ring of Sustanance: Gimmick or Awesome Sauce?, by Neo2151

Extra Evolution Feat, by joeyfixit

Can an Ogre Mage be Decapitated (Please answer your opinion even if you agree with everyone or no one), by e-terah earthenchild

Sidhe Lord, by Chad Bartlett

Anyone recomend a non-Vancian magic system?, by JrK

My feelings about 5E D&D, by Steve Geddes

Item Creation Problems, by Tels

Race - Jack Kirby style New Gods / Eternals, by El Nik

Paizo Blog

Pathfinder Battles Preview: Familiar Faces,

RPG Superstar: Encounter Challenge Preview,

The Perfumer's Apprentice—Chapter Four: The Scent of Honeysuckle,

RPG Superstar: Round 3!,

Revenge of the FAQ Attack!,

Paizo

Open Game License

Store Blog

Fifteen Men on a Dead Man's Chest!,

Things That Go Bump in the Night!,

To Sail the Starlit Sea!,

Pulling Down the Walls of Jericho!,

Yo-Ho-Ho, and a Bottle of Rum!,

Sign up for our weekly store newsletter

News

Top 16 Advance to Round 3 of RPG Superstar™,

Paizo Announces RPG Superstar™ 2012 Top 32,

Pathfinder Tales Hits #3 on Barnes & Noble Best Fantasy of 2011 List,

Pathfinder Roleplaying Game Now a Dynamite Comic Book!,

Paizo Launches RPG Superstar 2012,



©2002–2012 Paizo Publishing, LLC®. Need help? Email customer.service@paizo.com or call 425-250-0800 Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Publishing, LLC, the Paizo golem logo, GameMastery, Pathfinder, Planet Stories, and Undefeated are registered trademarks of Paizo Publishing, LLC, and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure PathPathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Society, Pathfinder Battles, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Publishing, LLC. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Publishing under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.