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Dungeons & Dragons—4th Edition: HS1—The Slaying Stone

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WOC2174174

Dungeons & Dragons—4th Edition: H2—Thunderspire Labyrinth
Wizards of the Coast

5x5
List Price: $24.95
Our Price: $22.46
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A 4th Edition D&D adventure for characters of levels 4–6

Beneath Thunderspire Mountain lies a sprawling network of mazes, tombs, and caverns collectively known as the Labyrinth. In recent years, this vast labyrinth has become a living dungeon where trade between the surface and subterranean worlds is possible. However, beyond the well-lit halls where prospectors, merchants, and traders convene lies a darker world where adventurers battle monsters and fiendish beings perform secret rituals for their dark masters....

H2—Thunderspire Labyrinth is a D&D adventure designed for heroic-tier characters of levels 4–6. It can be played as a standalone adventure or as the second part of a three-part series. This product includes an adventure booklet for the Dungeon Master, a campaign guide with player handouts, and a full-color poster map, all contained in a handy folder.

H2—Thunderspire Labyrinth is the second adventure in a three-part series that began with H1—Keep on the Shadowfell and concludes with H3—Pyramid of Shadows. It can also be played as a stand-alone adventure.

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Product Reviews

Average product rating: FullStarFullStarFullStarFullStarFullStar (4.5) based on 2 reviews

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Reviewer: xredjasonx
FullStarFullStarFullStarFullStarFullStar Refreshingly different to H1
Reviewer: Ben Parkinson

One thing I have liked a lot about these "H" series of modules is the attention to detail - things that got forgotten largely in 3.5. Battles are fought in real rooms, with real chairs, tables and other obstacles or assets.

I won't cover H1 here, but it is a very good introductory module to 4th edition, albeit very challenging. H2 is starting to hint at some of the real benefits of 4th edition - how easy it is to create new adversaries and make them fun and interesting, how a gnoll plays differently to a hobgoblin plays differently to a duergar.

Also how the "boss" adversaries can have pretty much "any" power, not just something written in the spell list. "Bosses" are so much more awe inspiring too, even at Levels 4 to 6.

It's a wonderfully detailed module, albeit basically a very extensive dungeon adventure, but it has many creative twists in it, which players will enjoy a lot. The art is vastly nicer than H1 too, so full marks for this!

So, all in all a very good buy - better than H1 in my opinion and hopefully a taster of what is to come in the future. I do, however, look forward to a wilderness adventure, as I think it is here where 4th edition is at its best.


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