This is a must-have book for DMs and players who want to get the most
out of the high-octane variant action fantasy rules of Monte Cook Presents:
Iron Heroes. The book's in-depth rules discussion teaches you not only
how to use the rules of the game, but how to change them.
These pages include new options and ideas for existing rules, expansions
of some concepts presented in Iron Heroes, and all-new material to
supplement your Iron Heroes games. The useful design commentary helps
you run a successful heroic combat character or campaign by showing you
how every change can alter the nature of the game and offering
suggestions of how best to apply them. Now you can see how the system
really works!
Intended as a companion book to Iron Heroes, the aim of this product is to explain the way in which the whole variant system works, and to empower the DM and players to fine-tune it to provide precisely the sort of game that they want to play. By its very nature the book is aimed mainly at DMs, but there is plenty of useful information for players interested in how the world their characters inhabit works, as well as more practical stuff that they can make use of as they develop their characters within this context.
This work presents you with the tools to take control of the underlying game mechanics and make them work precisely the way that you want. It can get overly-mechanical, and you may find yourself getting rule-bound to the detriment of the actual flow and passion of your alternate reality. However, even if you are not running a game using Iron Heroes, this book is thought-provoking and ought to be read by anyone interested in creating campaigns.
Read the full review at http://www.rpg-resource.org.uk/