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World of Darkness: Book of the Dead

World of Darkness: Mirrors

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WWP55002

World of Darkness Rulebook
White Wolf Publishing

5x5
List Price: $24.99
Our Price: $22.49
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Where the Shadows Grow Long

We live our days completely ignorant of the true terrors lurking around us. Only rarely do our experiences draw back the veil of shadows and reveal the horror in our midst. These glimpses into the supernatural can cause us to retreat into comforting lies—"There are no such things as monsters"—or stir our morbid curiosity. Only a few, however, can overcome their fear and dare to look deeper.

Abandon Hope All Who Enter

The World of Darkness Rulebook introduces a version of our contemporary world where the supernatural is real. Players join to tell tales of mystery and horror, where theme, mood and plot are more important to a character's experiences than his weapons or equipment. Inside are rules for character creation, task resolution, combat and any activity your character attempts as he delves into the shadows.

Hardcover. 224 pages.

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Product Reviews

Average product rating: FullStarFullStarFullStarFullStarFullStar (3.7) based on 3 reviews

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FullStarFullStarFullStarFullStarFullStar Good system, nice implied setting
Reviewer: Benoist Poiré

World of Darkness introduces all the base principles to the system you'll need to know to be able to play all the other NWoD games, and allows players to create mortals characters right off the bat.

It's a good game as it stands. The rules are simple, intuitive in most cases. The background is minimalist yet inspiring. It's the base book. The corner stone of the whole NWoD building, if you will.

I think it is good on its own. It becomes great when Vampire, Mage, Werewolf etc. are added to it. It's an improvement over the rules of the Old WoD, certainly.

FullStarFullStarFullStarFullStarFullStar An RPG Resource Review
Reviewer: Megan Robertson

After the tumultuous winding-up of the 'old' World of Darkness storylines, White Wolf has begun a rebirth, a renewal of the entire concept. On the face of it, little has changed. OK, so the 'Storyteller' system is now the 'Storytelling' system, but you still throw handfuls of d10s at each problem, you still get to be a werewolf or a vampire or whatever, the emphasis is still on role-playing rather than bigger weapons than the next guy...

But – despite my local group who to a man said they'd stick with the old system they knew and loved – there are genuine changes and improvements. To begin with, rather than having a core rulebook for each subset of the World of Darkness – Vampire: The Masquerade, Werewolf: The Apocalypse, Demon: The Fallen and so on and so forth – which were each different although cross-compatible, we now have a single core rulebook that contains the general rules under which the game is played. Then, of course, you can go down different paths as you please, purchasing appropriate supplements about vampires, mages or whatever takes your fancy. The idea is that now you are playing a 'Storytelling System' chronicle, in which vampires, werewolves and mages (and so on) can appear as NPCs or player-characters. The compatibility is total so that if you can find a way to stop them bickering – or biting each other! – you could have a player-character werewolf and a player-character vampire in the same game.

Overall, this is an excellent rationalisation and maturation of a familiar system.

You can read the full review at http://www.rpg-resource.org.uk/index.php?article=2728&visual=4

FullStarFullStarFullStarFullStarFullStar
Reviewer: Capt. D

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