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Monte Cook's World of Darkness (d20)
White Wolf Publishing
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$49.99
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$44.99
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For his last book written in the roleplaying genre, Monte Cook has penned his own unique version of the horror setting known as the World of Darkness.
What is the World of Darkness?
It's a place very much like our world, sharing the same history, culture and geography. Superficially, most people in this fictional world live the same lives we do. They eat the same food, wear the same clothes, and waste time watching the same TV shows. And yet, in the World of Darkness, shadows are deeper, nights are darker, fog is thicker. If, in our world, a neighborhood has a rundown house that gives people the creeps, in the World of Darkness, that house emits strange sighs on certain nights of the year, and seems to have a human face when seen from the corner of one's eye. Or so some neighbors say. In our world, there are urban legends. In the World of Darkness, there are urban legends whispered into the ears of autistic children by invisible spiders.
What will the World of Darkness become, as envisioned by Monte Cook? The answers will be revealed in this book.
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This isn't just what the new World of Darkness should have been--it's what Urban Arcana and Shadowrun should have been too.
The Backstory: A year ago, a supernatural backlash ripped a hole in our reality over a hundred miles wide leaving haunted cities and alien landscapes in its wake as nightmare horrors began to seep into the world.
What this massive book contains is an entire treatment of a complete and original World of Darkness. All the flavor text, backdrop and powers for Vampires, Werewolves, Mages, Demons and Awakened (aka. Hunters) with a delightful new spin that gets rid of all the stuffy pretention and adds tons fresh ideas that are genuinely exciting.
Werewolves are creatures from a savage moon-ruled otherworld, engines of destruction, their bestial forms vaguely canine but more bear-sized hellhound than wolf. Finally they feel like real monsters--not ecoterrorists.
Vampires are twin-souled beings: one half normal human victim their body killed in the act of possession, other half malevolent dead soul from some bygone era.
Demons are creatures of pure seething corruption that warp the inert elements of the world into puppet-like bodies, forced to split their time between various appealing shapes and a return to their horrific unnatural forms.
Mages are those humans who have learned through arcane practice, how to draw upon the flexable nature of the new reality--with an elegant and flexible new magic system good enough to port into any game.
Awakened that finally feel like hunters--their primary power coming from numerous bonus feats (fighter-style) rather than psychic numina or strange virtue based superpowers. They feel nicely and suprisingly human, without feeling weak and useless.
The book's a must buy. I'm a leathery old World of Darkness fan from way back, so the idea of a D20 World of Darkness had me a little nervous--but its won me over and now has a place of honor in my gaming library.
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First thought? I'm not sure about this product.
Don't get me wrong: Monte Cook is AWESOME. So is WoD.
The thing is, the World of Darkness is pretty much intertwined with the Storyteller system, which, to me, is a pretty gritty, closer to earth system than the d20 system. Therefore, I don't really know if this'll work.
Of course, I haven't looked at this product yet, so, who knows? If I ever get the opportunity to look or play it, I may change my mind.
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I got a chance to thumb through it the other day and it looks pretty good for those of us who are interested in the new WOD with a bit of a D20 twist. I LOVE his take on the scream sheets for each supernatural "race", they got me more interested in new WOD than the hardcover books ever did. Still, ymmv.
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Freehold DM wrote:
I got a chance to thumb through it the other day and it looks pretty good for those of us who are interested in the new WOD with a bit of a D20 twist. I LOVE his take on the scream sheets for each supernatural "race", they got me more interested in new WOD than the hardcover books ever did. Still, ymmv.
One question: Monte Cook also wrote the Cthulu d20 book (-> link 1, link 2)
How big are the similarities?
Do both books combine well, or are they in part identical?
I know that the settings are completely different, but both books head towards a darker d20 style and so I wonder...
Thanks in advance,
Günther
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I was pointed here while looking around for new magic systems for D&D/Pathfinder. My question is: is the new system compatible with old 3.5/Pathfinder spells? If it is, I'd like to look at this, but if it's not, then there's no point for me.
Thanks!
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that hobo wrote:
I was pointed here while looking around for new magic systems for D&D/Pathfinder. My question is: is the new system compatible with old 3.5/Pathfinder spells? If it is, I'd like to look at this, but if it's not, then there's no point for me.
Thanks!
Depends on what you mean by "compatible." It's not designed to be a seamless mixture of the sorcerer and wizard spells. Instead, you build spells up as you go based on what you want the spell to do.
Want to move a 100-lb. rock 100 feet at 50mph for 1 second?
telekinesis 100 lbs = W points
range 100 feet = X points
50 mph speed for telekinesis = Y points
instant duration = Z points
W + X + Y + Z = number of spell points to spend, make a Spellcraft check, done.
There are also many premade spells so you don't have to do math on the fly. It's a very versatile system, and some people have dropped the standard 3.5 spell prep system and replaced it with the MCWOD casting system. So if you mean "can I use this magic system in my 3.5/Pathfinder campaign?" then yes.
Monte and I co-wrote the book, FYI.
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