This isn't just what the new World of Darkness should have been--it's what Urban Arcana and Shadowrun should have been too.
The Backstory: A year ago, a supernatural backlash ripped a hole in our reality over a hundred miles wide leaving haunted cities and alien landscapes in its wake as nightmare horrors began to seep into the world.
What this massive book contains is an entire treatment of a complete and original World of Darkness. All the flavor text, backdrop and powers for Vampires, Werewolves, Mages, Demons and Awakened (aka. Hunters) with a delightful new spin that gets rid of all the stuffy pretention and adds tons fresh ideas that are genuinely exciting.
Werewolves are creatures from a savage moon-ruled otherworld, engines of destruction, their bestial forms vaguely canine but more bear-sized hellhound than wolf. Finally they feel like real monsters--not ecoterrorists.
Vampires are twin-souled beings: one half normal human victim their body killed in the act of possession, other half malevolent dead soul from some bygone era.
Demons are creatures of pure seething corruption that warp the inert elements of the world into puppet-like bodies, forced to split their time between various appealing shapes and a return to their horrific unnatural forms.
Mages are those humans who have learned through arcane practice, how to draw upon the flexable nature of the new reality--with an elegant and flexible new magic system good enough to port into any game.
Awakened that finally feel like hunters--their primary power coming from numerous bonus feats (fighter-style) rather than psychic numina or strange virtue based superpowers. They feel nicely and suprisingly human, without feeling weak and useless.
The book's a must buy. I'm a leathery old World of Darkness fan from way back, so the idea of a D20 World of Darkness had me a little nervous--but its won me over and now has a place of honor in my gaming library.