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The Computer has crashed... and that puts a lot of High Programmers out of work. Rather than stand for the ignominy of the welfare lines (not to mention to avoid a chainsaw haircut at the hands of disgruntled infrareds), the High Programmers conceive a desperate plan: retroactively prevent the...

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Mission Alert! ... Attention Troubleshooters! Your friend The Computer has selected you for the privilege of participating in a suicide mission of marginal importance. ... You will be assigned to masquerade as a crack team of communist traitors in a live ammunition practice maneuver with 12 elite...

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The Computer is Dead! Long Live...Anybody? ... The Computer has accessed its last microchip; merged its last datafile; blown its last circuit. it doesn't matter why. It doesn't matter how. What matters is what the clones of Alpha Complex are gonna do about it now. ... Post MegaWhoops Alpha...

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This flipbook contains 2 unconnected adventures in the usual humorous Paranoia style. ... ParaNormal revolves around vampires and zombies in Alpha-Complex CTV revolves around the media in Alpha-Complex. ... It is the only Paranoia flipbook (a book which can be read from both sides) published up...

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Now that The Computer is gone, more Secret Societies than we want to think about are fighting over the pieces of Alpha Complex. All that keeps them from winning is their mutual loathing and suspicion. Now comes a leader who could unite all the Societies and lead Alpha Complex to a grand new...

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Don't Take Your Laser to Town is a Yellow clearance Paranoia adventure for 2-6 players, filled with page after page of cliff-hanging exploits from a time when clones were clones and bots were bots and player characters were cowering under buildings. ... This adventure includes marginal notes on...

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Contains multiple copies of three Alpha Complex forms in triplicate (real carbon paper!), and a short bureaucratic adventure, A Hole in The Complex, which revolves around filling and filing these forms. ... The forms are: ... Form Request Form 2212/HHK (10x) Equipment/Weapon/Vehicle Request Form...

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All right, we know that Post-MegaWhoops Alpha is strange, buy knights, maidens, castles and dragons in the middle of LOT Sector? It's merry olde England meets not-so-merry new Alpha as the Knights of the Round Table face off against an intrepid team of Troubleshooters in the most transdimensional...

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The Computer and everyone else in Alpha Complex is in trouble. Real Trouble. Big Trouble. Real Big Trouble. ... An alien spaceship threatens to destroy Alpha Complex unless the Troubleshooters can solve the mystery of its alien message. To do so, they must travel to the Down Under Outdoors. They...

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WELCOME TO THE ARMED FORCES, CITIZEN! ... TENN-HUTT, friend Citizen! ... AH right, you vat food spillage, you're in the Armed Forces now! Forget all that pansy Troubleshooter trainin' and fall in for special duty! This handbook's gonna learn you how to fight an' die for the glory of The Computer,...

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Yes, back before the Big Whoops, bots were created to serve and protect the loyal Citzens of Alpha Complex. Well, we know what happened then ... those annoying mechanical monstrosities have haunted the back termianles and corridors of Alpha Complex for so long, they ve earned a place in Alpgha...

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The Paranoia Sourcebook includes: ... the three new subdivisions of Alpha -- Alpha Complex, Alpha Base and Alpha City! Updated, Post-Crash, Post-MegaWhoops ReBoot Secret Societies A new look at Treason, Commies, Mutants and Clones in the frighteningly funny word of ReBoot Alpha! New Equipment...

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The Glorius Revolution is coming! ... Somewhere in North America, a Communist Controlled Complex Population (CCCP) toils selflessly under the benevolent rule of the Big Red One, Tovarich Computer, to bring the banner of Communism to other Alpha Complexes everywhere... ... And It s Coming to Your...

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Courtesy of your friend and ours - the transdimensional Collapsatron! In this thrilling sequel to Alice through the Mirrorshades, the Vulture Warriors travel from the cyberpunk era through time to an exotic landscape of nuclear destruction for three days and four nights of rollicking, frolicking...

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This dual duty adventure/campaign pack contains the WERDA (West End's Recommended Daycycle Allowance) of the following essential situations and plot twists. ... A fully developed, wholly realized in-depth treasury of facts and factoids about the High Programmers' most secret of all secrets - the...




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