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Key Largo
Paizo Publishing, LLC
Titanic Games finally brings the hit European game home to English-speaking audiences. Created by Paul Randles, designer of the modern classic board game Pirate's Cove, and developed by Mike Selinker and Bruno Faidutti, two of the co-designers of Titanic’s Stonehenge: An Anthology Board Game, Key Largo transports players into the Florida Keys in 1899.
As the new century dawns, players ply the thriving trade of
finding treasures in shipwrecks around the island. Before a hurricane hits, players need to search the many shipwrecks and sell the lost treasures to the island denizens for as much cash as possible.
This was designer Paul Randles' final game before passing away in 2003. Titanic Games is proud to make it available in English for the first time, with an all-new graphic design and beautiful new pieces.
Key Largo contains:
- Full-color board of the island in the Florida Keys
- 5 wooden boats
- 1 diving helmet
- 130 cards
- 15 divers
- 40 hoses, tridents, and weights
- Money
- Full-color rulebook
"Key Largo is a fun game of simultaneous action and chance-taking."
—Shannon Appelcline, Playtest Reviewer for RPGnet
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Product Reviews
Average product rating:
   
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review.
A most fun game with a very creative twist. Not your usual board game. You can have fun without a stressful competition!
Key Largo is one of those games that is designed around a theme that will catch some people's attention more than others. I initially overlooked this gem about deep-sea treasure hunting, and am glad that I got a chance to try it out.
The art and production value are excellent overall, but it is the game-play that makes Key Largo great. Choosing your actions requires not only a good assessment of your own situation, but also the ability to predict the other players' moves.
Hard-core gamers can play Key Largo with casual gamers they know and everyone can have a good time. Highly Recommended!
We quite enjoyed our first spin through this game. The rules were easy to learn, but there was enough depth for a serious gamer to have fun.
Two ways to improve. The game takes up a Lot of table space for what is going on, due to the number of stacks of cards. Also, additional rules for two-player games would be a welcome addition.
I look forward to running a Demo at my FLGS in the near future.
Product Discussion
PZOTGL3000
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