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Kill Doctor Lucky
Paizo Publishing, LLC
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Our
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$34.95
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currently unavailable
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The Origins Award–winning board game from Cheapass Games comes to your gaming table in a new full-color, high-quality deluxe edition featuring components on par with the best European board games.
Kill Doctor Lucky pits 3 to 7 players against each other in a race to see who can kill Doctor Lucky. The trick is that all the other players want to do it first and will stop at nothing to prevent you from having the pleasure. And the old doctor has earned his nickname well: he's got more lives than Rasputin and an uncanny knack for dodging your best traps. But his luck can't last forever. Before the game is over, someone is going to kill Doctor Lucky—wouldn't you rather it were you?
Everyone starts in the Drawing Room, and everyone wants to kill Doctor Lucky. Players move around the mansion looking for weapons and trying to catch the old man alone. Trying to kill the Doctor is pretty easy, but every other player can play Failure cards to stop you. Doctor Lucky's luck runs out eventually, though, and you just hope you can catch him when it does.
Contents:
- Full-color board of the Lucky Mansion
- 96 full-color cards
- 8 pawns
- 30 spite tokens
- Full-color rules sheet
Play this game at GameTable Online!
Are there errors or omissions in this product information? Got corrections? Let us know at
webmaster@paizo.com.
Product Reviews
Average product rating:
   
(4.8)
based on
8
reviews
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review.
Just got this game for my parents for Christmas and the whole family had a blast playing it. I was surprised how fast the game is played. The first run through was a bit long because we didn't have a handle on the strategy needed but the second time through was very fast and fun. I am going to get this for myself and probably invest in the expansion soon. Great game and I think everyone should try it.
You've played the mystery detective game by Hasbro called Clue, since you were a kid. This time instead of discovering the killer, Paizo presents the opportunity to be the killer. You can read about them mechanics of the game elsewhere. All that being said, the game is big improvement in quality over Cheapass Games version. The varient options offered, like the spite tokens are pretty cool as well. The only thing, I would have liked to have seen would have been actually minis for the rest of the players verses pawns. We tend to use Hero clicks miniatures instead of pawns anyway with Mr. Fisk, aka 'The Kingpin' as Doctor Lucky as taking out that guy with the tight hat, seems more reasonable than poor old Dr. Lucky...
I demoed this game at GenCon, and just about every person, young and old, that sat down to play was thrilled and had a lot of fun killing a sad, sorry old man. Best score of the weekend? Eighteen, in the Lancaster Room with the Shoehorn.
Great for family get-togethers.
I've played the original and this new deluxe version.
The use of spite counters makes it a slightly different game and more interesting in my opinion.
The board is very nice, as are all the pieces. The rules are simple and straight forward. Still a fun game.
Best played with 4-5 players in my opinion though, as it gets very difficult too many players on the board, and with too few there are less uses for which spite and failure cards can be used/negotiated (you miss out on the whole - "should I play my failure card or should I hope the next person does" quandary)
My family (sister, mother, wife, 2 teen-aged children) and I just finished a 6-person game of Kill Doctor Lucky, and everyone thoroughly enjoyed themselves! Offering great strategic options, excellent production value, wooden tokens, and exciting play to the end, everyone was drawn into the action. I wasn't sure of how this game would go over with my family at first, but it turns out to be a 110% winner! I'm looking forward to the soon-to-be-released Kill Doctor Lucky ... And His Little Dog Too! due this month from Paizo. Highly recommended for a good family time!
I love this game. I played the original version and even participated in a live version too. I love the simple mechanics of this game; fun for everybody.
Best way to describe this game is as a "prequel" to Clue. To win, you have to Off the old Doctor whilst preventing other players from doing the same. You get cards that either help you kill him or hinder your opponents. Eventually you run out of cards that foil your opponents, and someone is bound to kill the Doctor.
(I wrote a nice long review, but I sent it to Paizo last Thursday and it still hasn't gotten there today. I guess the internets ate it. I will resubmit soon.)
I have to admit that even with all the publicity, I wasn't particulary interested in Kill Dr. Lucky. But then I tried it at GenCon SoCal and both my wife and I loved it. I was there the next day with some students (age 12-13) and they loved it too! We even played the live version with us running around trying to take the old man out (True Kill Dr. Lucky!?).
For anyone who doesn't know how it works, the game is a distant cousin of Clue, with players moving around a mansion collecting cards, except here, you're trying to get Dr. Lucky alone (harder than you might think) and then use the weapons you've collected to bump him off. It has a lot of innovative twists but isn't overly complicated. Bottom line: great game, lots of fun.
Product Discussion
26
posts.
See all discussion for this product.
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I must say it's nice to see KDL get the treatment it deserves. However, I was wondering how this differs from the "directors cut" version avalible from Cheapass (besides the obvious of course). Things like card text, board layout and soforth. Are you also planning on printing expansion boards and variants like "Save Dr. Lucky"?
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nemo128 wrote:
I must say it's nice to see KDL get the treatment it deserves. However, I was wondering how this differs from the "directors cut" version avalible from Cheapass (besides the obvious of course). Things like card text, board layout and soforth. Are you also planning on printing expansion boards and variants like "Save Dr. Lucky"?
The card text is much the same, though there's now a bit more explanatory text on them, and they're in color, and are illustrated. The board layout is the same as the original map of the mansion. Spite tokens are now part of the main rules.
Currently, the only companion product we've announced is Kill Doctor Lucky... And His Little Dog, Too, an expansion which includes the dog variant rules from the special edition plus a couple of other variants using the dog.
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How appropriate is this game for younger players (6-10)?
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Danflor wrote:
How appropriate is this game for younger players (6-10)?
It depends on how mature they are (inasmuch as they are able to recognize that the game is making fun of something that in reality would be quite wrong), and/or how sheltered you want to keep them.
The goal of the game is to "Kill Dr. Lucky" as he moves about a Clue-like board, after all. The winner is the person who does indeed kill Dr. Lucky. However, it is done with a sense of playful fun and without any gory detail. It's far milder than any video game, although it is made clear that Dr. Lucky is a very nice if a bit senile old man, and the players represent nefarious individuals with unspecified grudges or plots against him.
Play goes pretty much like this: on a turn, a player moves, and if they end up in a room alone with Dr. Lucky, they may play a card and declare an attempt to "Try to kill Dr. Lucky with a poke in the eye," or "...rat poison," "a broomstick," "a Civil War cannon," or "bad cream" (for examples). Other players then play luck cards which explain how Dr. Lucky avoids his unfortunate fate. These include answers such as "Doctor Lucky pauses to examine his own thumbs. You miss." or "You question your freshness."
I've played it with my cousins in that age group (well, age 9-12 actually, which would be a better choice than 6-10), and they enjoyed it a lot. A parent wasn't so sure it was in good taste, however. Not enough to stop the game, just enough to glance askance at the game with a slight bit of suspicion in a parental kind of way.
Having said all that, based on childhood development, I'd probably not play the game with most 6 or 7 year olds. At 8-10, it'd depend on the sophistication of the kid.
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Danflor wrote:
How appropriate is this game for younger players (6-10)?
Our recommendation for the game is ages 10+, but I did demo this game for an 8-year old last year at Gen Con So Cal who whooped my butt. :-)
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