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While working on the reprint of KDL we've decided to include the Little Dog expansion with the basic game. But while we've had extensive play testing and comments on the basic game, we haven't heard much from those of you that have played with the Little Dog expansion. So please give us your feedback to the Little Dog rules before we finalize them for publication.
Thanks!
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/bump
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We played using "Shamrock" twice, and had lots of fun both times.
I recommend, to recommend; NOT using the dog if you have more than FOUR players due to LINE-OF-SIGHT issues.
Dog + 8 players = HOURS! Annnnnd don't be the player that SAVES "Shamrock"... haven't quite heard the end of that yet, lol! I needed a greater measurement of spite, because tokens weren't covering the spite I earned with that manuver! Hey, I like dogs! XD
I do think in the large group, the focus on Doctor Lucky was slightly diminished by the presence of 'Shamrock", even though the end goal was the same.
I think the dog's movement rules are spot on. He keeps up remarkably well, through use of hallways, at 1 room a turn even when seperated as far as possible via "MOVE" cards.
Great game, glad my friends bought it for me for Christmas a few years back. I snatched up "Shamrock" at Gen-Con '08 on an impulse knowing how good the base game was.
Hopefully you get some more feedback. You may want to try for more input over at Boardgamegeeks.com if you haven't already. That's where "I" usually go for info, reviews, player input, etc. on boardgames "before" I purchase them.
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Have you tried all three dog variants?
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Vic Wertz wrote:
Have you tried all three dog variants?
We did not. We are also running 2 campaigns of Pathfinder(beta), so time is an issue and boardgames are usually the fall back plan for non-RPG days.
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My game group tried the Little Dog for the first time last week, using the Old Dog variant. We found that it slowed the game down without much payoff. Perhaps if there were some reward for removing Shamrock? We still look forward to trying out the other rules.
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Scribbling Rambler wrote:
My game group tried the Little Dog for the first time last week, using the Old Dog variant. We found that it slowed the game down without much payoff. Perhaps if there were some reward for removing Shamrock? We still look forward to trying out the other rules.
You should have a three dog night!
We included the Old Dog variant mainly out of tradition; I think the New Tricks variant is by far the best. That's actually what I'm wondering—we're incorporating the dog into the main release, and wondering if we should *just* use the New Tricks rules, since they're the most playable.
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