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AbstractStrategy

Contiguity, A Stonehenge Abstract Strategy Game by Rich Hutnik

5x5
5x5 5x5

2 players. Contiguity is another abstract strategy game for two players for Stonehenge. It challenges players connect their pieces into one Orthogonally connected group.

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Contiguity, A Stonehenge Abstract Strategy Game by Rich Hutnik

Contiguity is an adaptation of my game Groups to Stonehenge.

Game Rules

Number of players: 2

Object of the game: Connect all of pieces into one orthogonally connected contiguous group of pieces.

Getting Started

Equipment: Game board (each number space of outer ring is divided up into four spaces). 6 red disks. 6 white disks.

Setup: Set up 6 red and 6 white disks on board on the 29, 30, 1, and 2 spaces, of the outer ring, as follows:
## wd rd ##

wd rd wd rd

29 30 01 02
rd wd rd wd

## rd wd ##

rd=red disk. wd=white disk. ##=empty space

Only one disk is allowed on each space. The day-night spaces as part of a number, are considered one space in this game.

Playing the Game

White goes first. Randomly pick who will play white.

Each player alternates turns moving one of their pieces until one player wins.

Pieces have two types of moves, a slide or a jump:
A slide move consist of moving a piece vertically (towards the inside of the outer track or towards the outside) or horizontally (to a space of a larger or smaller number) an unlimited number of spaces until it lands on a desired empty space. A piece may slide through multiple empty spaces but NOT an occupied space. A piece also may not land on the same space it started its turn on.

A jump move consists of a piece jumping over a single piece of either player, vertically or horizontally and landing on an empty space. A jump is like a slide, except the jumping piece is sliding through an occupied space. A piece may not jump over more than one piece.

Ending the Game

The first player to get all 6 of his pieces into one orthogonally connected contiguous group of pieces (vertically and/or horizontally adjacent) wins the game.

Winning configurations:
OOOOOO

OO
O
O
OO

OOO
OOO

Non-winning configurations:
OOO OOO (Two groups)

O O
OOOO (Diagonally connected)

Variant (Recommended): Players alternate turns bidding less each turn for how many turns they can win the game in. Player who bids the least declares whether they will go first or second. If they fail to make their bid, they lose.


Rich creates Stonehenge games.

This rule set is for use with Stonehenge: An Anthology Board Game?Ñ¢ from Paizo Publishing. Stonehenge may be purchased at paizo.com or at your favorite local game store. © 2009 Paizo Publishing, LLC. Titanic Games, its logo, and Anthology Board Game are trademarks of Paizo Publishing, LLC in the U.S.A. and other countries. All rights reserved. This contribution was made under the Anthology Board Game Library Agreement, whose conditions apply to the material in this document. For more free Stonehenge rule sets, visit the Stonehenge Library at paizo.com/stonehengelibrary.

Are there errors or omissions in this product information? Got corrections? Let us know at webmaster@paizo.com.


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