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This issue introduces nine new cavalier orders. Each order revolves around a specific type of undead, ranging from the Banshee to the Wraith. So whether your cavalier has the ghoulish taste of flesh or has sworn undying allegiance to a vampire lord, these orders present several new means of...

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Introducing eight new cavalier orders based on eight different natural terrains. Sparked from a discussion with Adam Matherly, we present orders ranging from frozen tundras to sun-bleached deserts. ... Turning off backgrounds for a Printer Friendly Version ... This issue does support Adobe layers...

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A follow up to Issue #82, The Esotericist, this promotional issue introduces the shaman spirit for The Seeming. Built upon the bones of the Seeming Mystery it breaks through the barrier between the physical and psychic worlds. ... Turning off backgrounds for a Printer Friendly Version ... This...

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This issue of Player Paraphernalia offers ten new nature-based domains designed for druids and other nature-themed classes. Offering the contributions of Jeff Gomez and Maria Smolina, the domains of bat, bear, and boar provide the means of capturing the essence of several animals and the rugged...

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Introducing seven new cavalier orders based on seven deadly sins. Sparked from a discussion with Adam Matherly, the orders of Anger, Envy, Gluttony, Greed, Lust, Pride, and Sloth. ... Turning off backgrounds for a Printer Friendly Version ... This issue does support Adobe layers which can be used...

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The Metamorphosis, New Oracle MysteryThis issue features the creation of Joshua Hennington, a new oracle mystery that grants the oracle the ability to harness the power of the eidolon's evolutions to completely transform herself based on her whims and desires. ... Turning off backgrounds for a...

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Vitamancy, The Other mancy schoolThis issue introduces a new arcane school based on White magic, conjuring and focusing positive energy for its healing effects. This specialty school provides those that specialize in the ability to cast curative spells normally limited to those with divine...

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Keeping in Focus, Concentration is KeyCasting spells to smash your enemies or fortify your allies can make or break an encounter. And the bane to all spellcasters is the possible loss of a spell while casting due to a myriad of circumstances from enemy attacks to violent weather or movement. This...

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Students of Lore and Magic, Optional Spell-Casting RulesWhile spell-casters prove a powerful and invaluable ally in an adventuring party, there are many times that players choose other options and you end up missing a vital functionary within the party. Options generally run from providing NPC...

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Player Paraphernalia #99 Seasons of Change, New Cleric DomainsIn this issue of the Player Paraphernalia series, we explore the four seasons from the perspective of domains. While there is a Seasons sub-domain under Weather, this supplement offers four alternatives, each designed for each of...

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Player Paraphernalia #100 Rituals and Rites, Optional Spell-Casting RulesRituals, a novel idea first introduced in 3.5 offers non spell-casters the ability to wield magic at a more fundamental level at a cost. Paizo's Occult AdventuresTM took those rules and streamlined them and made them viable...

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Player Paraphernalia #100.5 Empowering the Kineticist, Juicing up the BurnTired of feeling the burn? This promotional issue of the Player Paraphernalia series offers the use of alchemical substances to help you power up your kineticist, presented by Matthew Carroll. ... Turning off backgrounds...

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Player Paraphernalia #102 Warrior Wizardry Schools, Three New Arcane SchoolsSo where do Magi learn their trade? From warrior wizardry schools of course! But some students continue their studies, becoming full-fledged wizards while also learning secret martial skills with their chosen weapon. This...

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Player Paraphernalia #103 Re-envisioning Leadership, Born to FollowThe Leadership feat, one of the most divisive and potentially OP feats in Pathfinder. At the same time, historically, high-level characters had the ability to attract others to their cause simply because of their level. So this...

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Player Paraphernalia #104 Feats of Arcane Tradition, Knowledge EsotericaThis Issue introduces over fifty new feats based upon the powers granted by the traditional schools of magic. Two new Advanced Rogue Talents are thrown in for good measure. Includes feat description matrix broken down by...

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Player Paraphernalia #107 Awakening Mantras, New Feats for Spell-castersIssue #107 introduces twelve new feats that help power up your spell-caster. From recalling the last spell cast to sacrificing life, will, or personality, you can now gain additional spells by paying the cost. ... Turning off...

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Player Paraphernalia #119 Alternate Abyssal Bloodlines, Volume IIntroducing nine alternate sorcerer bloodlines, focusing on nine of the more commonly known demons. Similar to associated arcane sub-schools or sub-domains, alternate sorcerer bloodlines focus on specific attributes of the associated...

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Player Paraphernalia #123 Arcane Disciplines, New Psychic DisciplinesWelcome to issue #123 of the Player Paraphernalia series. This issue adds eight new psychic disciplines for the Psychic. Designed to emulate the wizard's specialization in a school of mage, the arcane disciplines offer 8 new...

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Player Paraphernalia #125 Elemental Disciplines, New Psychic DisciplinesWelcome to issue #125 of the Player Paraphernalia series. This issue adds four new psychic disciplines for the Psychic focusing on the four elements (air, earth, fire, and water). These disciplines focus more on the spirit of...

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Player Paraphernalia #127 The Cost of Power, Consumptive Magic ItemsWelcome to issue #127 of the Player Paraphernalia series. This issue introduces a new means of creating magic items that draw power from the possessor, siphoning energy to fuel their spell-like powers. A dozen consumptive magic...

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Player Paraphernalia #130 Crystalline Candy, New Aegis CustomizationsWelcome to issue #130 of the Player Paraphernalia series. This issue introduces 40 new customizations for Dreamscarred Press' Aegis class. This issue also introduces two alternate options including vulnerabilities that allow the...

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Player Paraphernalia #132 Summoning Stones, Keeping Your Allies CloseWelcome to issue #132 of the Player Paraphernalia series. This issue introduces gairm stones, géilleadh stones, and standing stones. These magic items may appear crude, but they offer a quick means to call forth allies in...

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Player Paraphernalia #133 The Sorcerer's Secrets Vol I, Core Bloodline ExpansionsWelcome to issue #133 of the Player Paraphernalia series. This issue introduces new options regarding Sorcerer bonus bloodline spells. Rather than just a single spell gained per level, the sorcerer may choose from a...

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Player Paraphernalia #135 The Sorcerer's Secrets Vol III, Ultimate Magic Bloodline ExpansionsWelcome to issue #135 of the Player Paraphernalia series. This issue continues the options regarding Sorcerer bonus bloodline spells presented in Player Paraphernalia #133. Rather than just a single spell...

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Player Paraphernalia #140 Sugar Coated, More Aegis CustomizationsWelcome to issue #140 of the Player Paraphernalia series. This issue introduces 2 alternate customizations, 13 expanded customizations - adding power points to empower many of the existing customization, and 25 new customizations...

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Player Paraphernalia #134 The Sorcerer's Secrets Vol II, Advanced Player Bloodline ExpansionsWelcome to issue #134 of the Player Paraphernalia series. This issue continues the options regarding Sorcerer bonus bloodline spells presented in Player Paraphernalia #133. Rather than just a single spell...

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