Super Genius Games is proud to announce a new line of products for use with the Pathfinder RPG. The Genius Guide series of products are short electronic books that feature new templates, classes, spells, prestige classes and/or magic items. For use by players and GMs, each Genius Guide is low-priced and ready to be dropped into your game.
This release introduces the Harrowed. These creatures are mortal beings whose connection to the world around them has been removed through use of the "Harrow" spell. When first encountered they may appear to be undead, and even most experienced groups will be surprised when the party cleric attempts to turn them and fails. Harrowed are a fun way for GMs to throw a new type of creature against players who have become jaded with the typical monsters found in most adventures. Harrowed can also be the focus of adventures after a player finds a loved one the subject of the spell and now must quest in order to find a way to reverse it.
Product Availability
Fulfilled immediately.
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It's really short (3 pages) and covers a spell (Harrow) and the template you can apply to a creature that's had the spell cast on them.
Here's the intro to the template:
Quote:
Harrowed are uncaring, unfeeling,emotionless beings whose life is below that of the beasts. They can speak, eat, walk, and go through the motions of life, but they are no longer “alive” in the sense of being a part of the world around them. Harrowed will recognize those they knew before being subjected to the Harrow spell, but will have no feeling or emotions for them. Mothers will attack children, husbands will kill wives or daughters and cannibalism is something routinely practiced by the Harrowed.
It's really short (3 pages) and covers a spell (Harrow) and the template you can apply to a creature that's had the spell cast on them.
Here's the intro to the template:
Quote:
Harrowed are uncaring, unfeeling,emotionless beings whose life is below that of the beasts. They can speak, eat, walk, and go through the motions of life, but they are no longer “alive” in the sense of being a part of the world around them. Harrowed will recognize those they knew before being subjected to the Harrow spell, but will have no feeling or emotions for them. Mothers will attack children, husbands will kill wives or daughters and cannibalism is something routinely practiced by the Harrowed.
Sooo... can I take a stab in the dark and guess the inspiration came from Robin Hobb's Farseer trilogy? If so, then may I suggest getting inspired for a class based around the treatment Assassins get in that series? After all, why should all assassins be evil?
I've really got to pay more attention to you guys.
Non-core things to put some of the uncertainty back into the game when you're dealing with players that can recite the book and quote obscure rules... My money, you will be having soon.