Paizo Top Nav Branding
Welcome, guest! | Sign In | My Account | My Subscriptions | My Downloads | My Wishlists | Shopping Cart   Shopping Cart | Help/FAQ
About Paizo   Messageboards   News   Paizo Blog   Help/FAQ  
Search
Links
Shop
Recent Reviews

Pathfinder Chronicles: Book of the Damned—Volume 1: Princes of Darkness (PFRPG)
***** by April Bowen

Pathfinder Chronicles: The Great Beyond—A Guide to the Multiverse (OGL)
**( )( )( ) by April Bowen

Pathfinder Battles: Heroes & Monsters Gargoyle
****( ) by organized

Pathfinder Battles: Heroes & Monsters Werewolf
****( ) by organized

Pathfinder Battles: Heroes & Monsters Medusa
****( ) by organized

   RSS Recent Posts
OWC5022E

The Genius Guide to Earth Magic (PFRPG) PDF
****( ) (based on 1 review)

5x5
Our Price: $2.99
Add To Cart
Facebook Twitter Email
5x5 5x5

Of the classic elements—air, earth, fire, and water—earth is often the hardest to work into the magic of a fantasy setting. The core roles of other elements are easy to see—fire burns your foes and grants light, air allows for flight and control of the weather, and water allows ships to move and wells to bring life to farms, plus is the secret domain of sailors and merfolk. The easy uses for these elements in magic are often quickly covered, leading to the exploration of alternative uses. This results in broader magic options that only loosely relate to the most basic functions of air, fire, and water. Scrying pools, holy flames, and killing vapors are time-honored examples of drawing on those three elements without having much to do with real water, fire, or air. This kind of development is a good thing, giving characters with strong elemental themes a wide range of powers to choose from.

Because it is generally less dynamic in its natural state, earth seems to have been given short shrift when magic powers were being developed. While the basic ideas of creating walls of metal and rock or borrowing the durability of stone for personal protection are common, few campaigns have the expanded selection needed to make a rock-themed spellcaster a viable and interesting option. The Pathfinder Roleplaying Game expands the range of earth magic some by adding a connection to acid (see “Acidic Earth”, below), but this still leaves earth with significantly fewer options than the other elements. The Genius Guide to Earth Magic looks to develop earth and stone magic, both by expanding the applications for “typical” acidic earth magic and by adding a new [stone] descriptor for spells that deal damage using rocks as weapons.

Product Availability
Will be added to your downloads immediately upon purchase of PDF.

Are there errors or omissions in this product information? Got corrections? Let us know at webmaster@paizo.com.


OWC5022E


See Also:


Product Reviews (1)

Average product rating: ****( ) (based on 1 review)


****( )

Finally some earth elemental spells


This is 14 pages long, OGL, and 2 pages of cover and introduction.

There is 22 new spells in this book. I liked the majority of them and most are pretty interesting.

It also added a new domain, Sorc bloodline, Wiz specialty and 2 monster templates.

For the price this is a good pickup especially for those that wanted to see more earth based spells in their games.


Messageboards

Official "Critique My Item" Thread, by doc the grey

Can the Shadowdancer or Horizon Walker qualify for the Dimensional Agility feat?, by Lune

Ganging up on your foes-aren't these guys supposed to be heroes?, by Finn K

What monsters would fit in well in Louisiana?, by mdt

Ring of Sustanance: Gimmick or Awesome Sauce?, by Robespierre

Obscure Disney Movies, by M. Balmer

[Spes Magna Games] Quid Novi? for 2012, by Spes Magna Mark

Evocation optimization?, by wraithstrike

It's Sean K Reynolds Day!, by Galdor the Great

Inquisitor build help, game tonight, by Phasics

Paizo Blog

Pathfinder Battles Preview: Familiar Faces,

RPG Superstar: Encounter Challenge Preview,

The Perfumer's Apprentice—Chapter Four: The Scent of Honeysuckle,

RPG Superstar: Round 3!,

Revenge of the FAQ Attack!,

Open Game License

Store Blog

Fifteen Men on a Dead Man's Chest!,

Things That Go Bump in the Night!,

To Sail the Starlit Sea!,

Pulling Down the Walls of Jericho!,

Yo-Ho-Ho, and a Bottle of Rum!,

Sign up for our weekly store newsletter

News

Top 16 Advance to Round 3 of RPG Superstar™,

Paizo Announces RPG Superstar™ 2012 Top 32,

Pathfinder Tales Hits #3 on Barnes & Noble Best Fantasy of 2011 List,

Pathfinder Roleplaying Game Now a Dynamite Comic Book!,

Paizo Launches RPG Superstar 2012,



©2002–2012 Paizo Publishing, LLC®. Need help? Email customer.service@paizo.com or call 425-250-0800 Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Publishing, LLC, the Paizo golem logo, GameMastery, Pathfinder, Planet Stories, and Undefeated are registered trademarks of Paizo Publishing, LLC, and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure PathPathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Society, Pathfinder Battles, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Publishing, LLC. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Publishing under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.