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***** (based on 4 ratings)

Although a vast number of spells are available in the game's core rulebooks, many GMs and players have an insatiable desire for more options. In many cases it's not necessary to create new spell options from scratch, since a few minor changes to an existing spell can create something with a very...

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***** (based on 1 rating)

While there are a vast number of spells available in the game’s core rulebooks, many GMs and players have an insatiable desire for more options. In many cases it’s not necessary to create new spell options from scratch, as a few minor changes to an existing spell can create something with a very...

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***** (based on 2 ratings)

While there are a vast number of spells available in the Pathfinder Roleplaying Game Core Rulebook and official expansions, many GMs and players have an insatiable desire for more options. In many cases it's not necessary to create new spell options from scratch, as a few minor changes to an...

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***½( ) (based on 2 ratings)

Air—perhaps the most mysterious of the primal elements of creation, an invisible medium through which we walk and in whose arms a rare few can fly. The power of air and wind, on their own, seem magical even in our modern world—how much more so in the medieval past? Where does the wind come from,...

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****( ) (based on 2 ratings)

Although a vast number of spells are available in the game’s core rulebooks, many GMs and players have an insatiable desire for more options. In many cases it’s not necessary to create new spell options from scratch, since a few minor changes to an existing spell can create something with a very...

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****( ) (based on 1 rating)

Chaos magic is the eldritch force of pure, churning anarchy, outrageous coincidence, and unrelenting entropy. It is more than spells that draw on the chaotic element of the alignments that define the morals of creatures throughout the multiverse, it also is a way to dip into the pure stuff of...

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***( )( ) (based on 2 ratings)

Gemstones and other crystals have long been associated with magic and purity. You only have to think of how crystal balls are used in fiction—often portrayed as the very source of a witch or wizard's powers—to be sure of that connection. Even in modern times, the link has remained strong. Go to...

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****½ (based on 3 ratings)

The saying “knowledge is power” is overused to the point of being cliché. But like most clichés, it has a nugget of truth to it. In a world of magic, where threats can be anything from mundane brigands to psionic half-dragon medusa priests of elder gods, it holds especially true. Divination...

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****½ (based on 2 ratings)

There’s something magical about dreams. In them we can be and do anything our minds can conceive, the laws of nature hold no sway, and despite the fact that they seem as real as the waking world you walk through, there are no consequences for any of the actions you take or injuries you may...

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****( ) (based on 2 ratings)

Of the classic elements—air, earth, fire, and water—earth is often the hardest to work into the magic of a fantasy setting. The core roles of other elements are easy to see—fire burns your foes and grants light, air allows for flight and control of the weather, and water allows ships to move and...

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***** (based on 2 ratings)

Exalted Domains are a new option that grants clerics a truly special and unique connection to one aspect of their deity’s power in exchange for one of their domains. Rather than draw bonus powers and spells from two domains, the cleric with an Exalted domain has a greater focus on a single...

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****½ (based on 2 ratings)

Exalted Domains are a new option that grants clerics (and potentially other divine spellcasters) a truly special and unique connection to one aspect of their deity’s power in exchange for one of their domains. Rather than draw bonus powers and spells from two domains, the cleric with an Exalted...

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***** (based on 2 ratings)

Although classes such as the oracle, druid, and inquisitor all have a special connection with the divine, perhaps no class has a deeper or more powerful bond to the gods than the cleric. Clerics show this deep devotion to their deity in many ways, one of the most important of which is the...

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***** (based on 2 ratings)

Fire is arguably the most dangerous and most useful of the elements. Fire represents the power of civilization, through cooking, forging, ceramics, and the production of light. It also represents the power of destruction in that it is a threat to farm, forest, and city alike. Fire is the first...

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***** (based on 5 ratings)

Hellfire—the stuff of legends and nightmares. Classically associated with the wrath of the gods and the acrid scent of brimstone, hellfire is also one of the background elements of hell and the torments that await there. Hellfire represents a common element of many fantasy stories and classic...

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****½ (based on 2 ratings)

Haunts, first introduced in the Pathfinder Roleplaying Game: GameMastery Guide, are a fascinating option for GMs to keep in their toolboxes. Mechanically they are very similar to traps, but in flavor they are more similar to undead. Haunts allow a GM to add significant spookiness to an area, and...

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****( ) (based on 2 ratings)

It’s winter! Time for a cold spell! ... Of all the damage types, fire and lightning seem to get all the best coverage. Maybe it’s because fireball and lightning bolt are quantum leaps forward in the offensive arsenals of low-level sorcerers and wizards, or just that there’s a limited amount of...




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