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OWC5044E

The Genius Guide to Feats of Divine Might (PFRPG) PDF
****( ) (based on 2 reviews)

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New feats for characters focused on divine powers and spells should mean more than new metamagic feats, extra uses of abilities each day, and taking Weapon Focus with a deity’s favored weapon. Just as monks, fighters and rogues can use feats to adjust and modify their fighting styles, clerics, druids, rangers and paladins should have a range of options that let them adapt their divinely-granted abilities.

Spellcasters may wish to focus on learning new ways to use their divine spells (such as with Healing Benevolence), increase just one aspect of their spellcasting power (perhaps with Domain Focus), or master a priesthood that grants spells only after the caster’s blood has been spilled (with Blood Priest). There are also numerous feats nonspellcaster characters that are devout followers of a god can qualify for and find useful (such as Domain Acolyte and Miracle Worker).

With these feats a campaign can include priests who are not clerics, allowing gods of battle to be served by fighters with some access to the War domain and gods of magic and healing to have temples filled with celestial sorcerers able to cast cure light wounds.

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Product Reviews (2)

Average product rating: ****( ) (based on 2 reviews)


****( )

Adds some spice to your games.


The book has been reviewed in details by Dark Mistress so I will just add my bit.

Overall it's a good book. By reading at the book I thought this would be only for Clerics and Druids. In fact there are many feats which could be used by any character who believes in a Deity.

Some could really be fun, like Blood or death priest.

Really that's a good book and I recommend it. In my opinion the price is the only reason why i didn't give 5 stars. Mind you not that 2.99$ will kill me....

My players already love it.



****( )

The Genius Guide to: Feats of Divine Might


The Genius Guide to: Feats of Divine Might by Otherworld Creation.

This product is 11 pages long. Cover and intro take up 1 page. A feat chart takes up the next page, then it is followed by a page about using the feats in your game, and worship gods. Below is a list of the feats, which take up 7 pages.

Attentive Benevolence - Grant Perception and Sense Motive bonuses to a target.
Anchored Soul - Take half damage from ability drains and damage.
Beast Soul - Gain bonuses when in other forms.
Beast Voice - You may speak when in other forms.
Blood Priest - Gain ability to cast spells from a spell list when you take damage.
Crusader Priest - Gain ability to cast spells from a spell list when you make Power Attacks.
Death Dealer - Deal extra damage against undead.
Death Priest - Gain ability to cast spells from a spell list when you kill things.
Demesne - +5 to class level for domain powers
Domain Acolyte - Gain minor access to a domain's granted powers. For non clerics.
Domain Devotee - Gain full access to a domain's granted powers. For non clerics.
Domain Zealot - Add a domain's spells to your class spell list. For non clerics.
Empower Channel Energy - Sacrifice spells for more channel energy dice.
Gifted Animal Companion - Your animal companion gains two bonus feats.
Greater Animal Companion - +4 class levels to determine your animal companion.
Greater Beast Soul - Gain additional bonuses when in alternate forms.
Grieve Enemy - Sacrifice spells to boost an attack against a favored enemy.
Healing Benevolence - Grant a target temporary hp when you cast a spell.
Healing Focus - Restore extra hp when you heal.
Improved Channel Energy - +1d6 to you channel energy.
Improved Domain Power - Your domain powers improve.
Maximize Channel Energy - Sacrifice spells to maximize channel energy dice.
Miracle Worker - Cast one cleric spell at each character level.
Nature Priest - Gain ability to cast spells from a spell list in the wilderness.
Resistant Benevolence - Grant a target energy resistance when you cast a spell.
Smite the Unseen - Smite and reveal unseen foes.
Trickster Priest - Gain the ability to cast spells from a spell list through duplicity.
Widen Channel Energy - Expend spells to increase your channel energy radius.

The final page is OGL.

Closing thoughts. I like this product, while it is mostly for divine casters, several of the feats can be taken by anyone devoted to their god. Allowing them spell like abilities or even to learn limited spell lists. There was a couple of spells I didn't agree with, Natures Pries is the one I had the most problems with. Mostly due to it takes 8 hours of rest to gain a natures mark(what you need to cast a spell) in the terrain you choose and you lose one if you sleep in any other terrain. That makes the feat very niche, if you are adventuring in that terrain it is a good feat, if you are anywhere else it gives you nothing. I would have liked to have seen it changed to any wilderness and only losing points if you sleep in a very urban environment or another plane.

Anyways other than a few nitpicks like that, I felt the feats where well done. The art ranges from meh to good. So I am giving this one a 4 star review. While I liked it, I did have a few nitpicks about the product.


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