The Genius Guide to Feats of Subterfuge (PFRPG) PDF (based on
4
reviews)
Super Genius Games
Our
Price:
$2.99
Not every Pathfinder Roleplaying Game character is built to take challenges on using direct assaults—some prefer subtler methods that focus on stealth, misdirection, and covert maneuvers. The Genius Guide to Feats of Subterfuge contains a collection of feats that provide new alternatives to characters who use duplicity and deception to make their ways through the world, including exactly zero feats that add a +2 bonus to a pair of skills (so we can focus on other interesting options).
Subterfuge can be defined as a kind of pretext (misdirection or misrepresentation about the true nature of an act or item), or any deceptive or clever trick design to evade normal perception or consequence. That’s a fairly broad range of activities, and includes everything from hiding (which is essentially a deception regarding your location or presence) to fooling foes about your identity, combat ability, intentions, or goals. While that’s a broad theme, we did our best to create a range of feats all designed to aid in trickery and misinformation while working with the framework of the existing rules of the Pathfinder Roleplaying Game.
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This book rocked!! Most of the feats are good, while some are just downright freaking cool.
Nothing too overpowered, nothing too insane. Trickster Mage is the one feat i feel could use a little cleaning up. It's one of the more interesting mechanics I've ever come across, but I think it's a little too clunky.
Overall, this book was a damn good buy. I bought my first 7 books from Super Genius just today and if the other 6 are at least half way as good, I'll probably end up buying the entire line!!!
I really thought this PDF would appeal to me, I like my characters to be cunning and underhanded. But these seem to lack roots in the rules, the prerequisites don't make sense, some are completely covered by other feats or skills, some seem geared to replace role playing...
One of the reasons I really like the Genius Guides is that I'm the kind of GM that would rather allow a source as a whole, rather than picking apart what I would allow here or there. So having a "themed" smaller product is really good for my mindset.
First off, I really like most of these feats. None of them strike me as being over powered, and for the most part, they strike me as being in line both in power and "feel" with Pathfinder core material.
Where I'm a little iffy are the Subtle, Surprise Attack, and Trickster Mage feats. The first two are things I'm not so sure I wouldn't just allow someone to do without a feat under the right circumstances.
Trickster Mage is one of those things that creeps up once in a while that feels a little too complex and outside of the Pathfinder standard for me to be comfortable with. Its not overpowering, its just that it introduced a sub-system when you take the feat, as well as having a more complicated system for spontaneous casters using the feat than prepared casters.
Overall, a solid work, with the exceptions that I mentioned above, which may not bother other people at all. The price is great, so I can't really tell anyone that this one is too expensive to check out and evaluate for yourself.
While this might seem to be a product for rogues and it is. Other classes can use several of the feats as well. there is two or three dozen feats. Most of them seem pretty well done, they are all about hiding or deflecting what you are really doing. For the price it is a good buy if these type of feats would interest you.