The Genius Guide to Feats of Battle (PFRPG) PDF (based on
4
reviews)
Super Genius Games
There are lots of feats for battle in the core rules of the Pathfinder Roleplaying Game. In fact, it could be argued that most of the feats in the game are battle-related. This naturally leads to asking if yet more feats based on kicking ass and taking names are really needed. The answer is an...
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The Genius Guide to Feats of Critical Combat (PFRPG) PDF (based on
1
review)
Super Genius Games
The concept of a “critical hit” has been part of roleplaying games from the very start—an attack that is extraordinarily well placed or timed perfectly and, as a result, is exceptionally damaging. It started as a phrase used after the results of an attack were determined, but quickly made its way...
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The Genius Guide to Feats of Divine Might (PFRPG) PDF (based on
2
reviews)
Super Genius Games
New feats for characters focused on divine powers and spells should mean more than new metamagic feats, extra uses of abilities each day, and taking Weapon Focus with a deity’s favored weapon. Just as monks, fighters and rogues can use feats to adjust and modify their fighting styles, clerics,...
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The Genius Guide to Feats of Immediate Action (PFRPG) PDF (based on
1
review)
Super Genius Games
Everyone loves rolling a high initiative when a combat starts. Going first is its own reward, allowing a player to get the jump on foes, grab points of tactical advantage, and set the tone for the combat to come, but it’s also just fun. Finding yourself at the bottom of the initiative order is...
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The Genius Guide to Feats of Metamagic (PFRPG) PDF (based on
3
reviews)
Super Genius Games
Metamagic is a kind of give-and-take system for spells that allows spellcasters to gain benefits for spells in exchange for using higher-level spell slots to cast them. This gives a spellcaster considerably more flexibility, especially spontaneous spellcasters, who have a limited number of spells...
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The Genius Guide to Feats of Psionic Might (PFRPG) PDF (based on
1
review)
Super Genius Games
From Owen's introduction: ... I have always been a big fan of psionics. Some of my first professional, paid projects were articles about psionics for previous editions of the rules (in a magazine with a name that rhymes with Flagon). My decade-long home campaign had numerous psionic groups and...
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The Genius Guide to Feats of Runic Might (PFRPG) PDF (based on
4
reviews)
Super Genius Games
Runes—an ancient form of writing often linked to strange and magical powers. In history, runes are nearly-two-thousand-year-old alphabets whose origins remain shrouded in mystery. In legend, wizards, shamans, and warriors use runes to imbue places, items, and even people on which they are inscribed...
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The Genius Guide to Feats of Runic Might II (PFRPG) PDF (based on
3
reviews)
Super Genius Games
Runes are an ancient form of writing often linked to strange and magical powers. In history, runes are nearly two-thousand-year-old alphabets whose origins remain shrouded in mystery. In legend, wizards, shamans, and warriors use runes to imbue the places, items, and people on which they are...
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The Genius Guide to Feats of Spellcasting (PFRPG) PDF (based on
2
reviews)
Super Genius Games
Super Genius Games is proud to present our first Genius Guide to feats, Feats of Spellcasting! ... New feats for spellcasters should mean more than new metamagic feats. Just as monks, fighters and rogues can use feats to adjust and modify their fighting styles; bards, clerics, druids, sorcerers and...
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The Genius Guide to Feats of Subterfuge (PFRPG) PDF (based on
4
reviews)
Super Genius Games
Not every Pathfinder Roleplaying Game character is built to take challenges on using direct assaults—some prefer subtler methods that focus on stealth, misdirection, and covert maneuvers. The Genius Guide to Feats of Subterfuge contains a collection of feats that provide new alternatives to...