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Loot 4 Less: Things That Make You Go Boom (PFRPG)
***½( ) (based on 2 reviews)

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Equipping low-level characters in the Pathfinder Roleplaying Game can be a little dull—they have limited resources, and magic items cost a lot of gold. Written by industry veterans and Pathfinder contributors Owen K.C. Stephens and Stan!, this book contains an incredible array of permanent magic items each of which costs 2,500 gp or less.

The Loot 4 Less books are some of the best-selling digital Pathfinder Roleplaying Game support products. As PDFs, they have been featured on RPG Countdown and the best sellers lists of Paizo.com and OneBookshelf.com.

Loot 4 Less: Things That Make You Go Boom collects the first three volumes (Armor and Weapons, Pretty, Pretty Rings, and Hot Rods) and makes them available as a collection for the very first time.

Isn’t it time you loaded up on some loot?

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Product Reviews (2)

Average product rating: ***½( ) (based on 2 reviews)


****( )

Really Enjoyable Product


Let me start with the fact that I love low level play (1 - 8), and generally serve as a GM. However, one of the problems I have found with such, is a lack of cheap magic items that truly feel magical. Sure, a +1 sword is important for a fighter, but it doesn't feel magical. This book is designed to make items available at low level actually feel magical without being over powered, and I believe it is very successful at its task.

The first chapter of the book (or the first book for those who don't get the compilation) is magical arms and armor. They introduce both specific types of arms and armor as well as the "do it yourself" kind that just adds to the enhancement bonus. They keep the price of the latter kind low by making a +1/2 enhancement bonus, which neither requires masterwork nor a general +1 enhancement bonus on the item to be enchanted. The specific armors are somewhat lacking (none have anything really unique about them) but the weapons make up for it, with 9 weapons (though I will admit, several feel more like wondrous items than weapons).

The second chapter is rings. Quite a few of these are items that are more geared for npcs than for pcs but they make sense and can help bring the world around the pcs to life and make magic feel more integrated rather than just for combat, though make no mistake, adventurers will be happy to get their hands on these as well. In fact, a few of these may be a little bit too powerful (unlimited tanglefoot bags without actually having to carry around tanglefoot bags, nice!).

The third chapter is the rods chapter. Rods are often over looked by anyone who isn't a spell caster, but there are some really good rods here that anyone would find useful (a rod of many uses that can replace 50 pounds or more of adventuring equipment, for example). Again, these are great ways to grant items that really feel magical without significantly increasing power.

One final thing deserves comment and that is this book also includes pricing / construction side bars so DMs can better price their own low power magic items should they want to create their own and while I do not always agree with their choices I do find it valuable to see their thought process.

So why four stars? I did have some problems with it, namely the lack of unique armors, occasional disagreements about pricing, and a few items slightly over powered. However, I specifically wanted what this book offered, a chance to make low level magic items seem magical and this book delivers that in spades and it did it well enough that I picked up the entirety of the series (at the time) after having read this book.



***( )( )

Ok compilation with some problems


This pdf is 34 pages long, 1 page front cover, 2 pages editorial, 1 page back cover, 3 pages of advertisements and 1 page SRD, leaving 26 pages of content, so let's check out what we can get, shall we?

This compilation of the first couple of Loot 4 Less-pdf kicks off with a neat introduction by Erik Mona himself before introducing the concept of the line to newcomers - essentially, the L4L-line aims to provide magic for the lower levels - minor enchantments that not only are extremely useful for adventurers with limited resources, but also can be considered great for low magic campaigns. The basic design idea to keep in canon with the craft system is using fractional bonuses and comparisons to make sure the new items stay operational within the established system. To make this happen, these items don't require the base item to be masterwork. Understood?
All righty, then let's go for the new armors first! We get 13 new armor qualities that include improved hardness, +1 AC against melee attacks and similar appropriate enchantments that make e.g. low-magic adventuring much cooler. The 3 specific armors we get utilize these new enchantments as well and to add a bit of comfort, a table with fractional cost modifiers and their GP-value is included as well. I don't understand why the specific armors don't use the same formatting as the other specific magic items in the compilation, though.

Just as important as a good defense is a good offense and thus we are also introduced to 15 different new weapon qualities that can change the base damage type of the weapon or even make it easier for you to intimidate foes. There is also a small brother of the keen-enchantment here. A table of the pries is included as well. We also get 9 specific weapons that range from cutlery that makes a piece of cloth behave like a table to dirks that have been made invisible. My favorite is an enchanted letter opener that can open way seals without breaking the wax. Neat!

The 30 rings contained in this book have left me mostly cold, to be honest. A ring that lets you charm one class of animals? Ok, but nothing too great. The ring of dowsing is called rod in the description and I can't fathom how a ring is used to dowse.I did like the idea of rings duplicating tanglefoot bags, smoke sticks and thunderstones, but not that these items can be used an unlimited amount of times per day. Also, the ring of throwing, which increases your throwing range increment by 50% feels rather powerful to me. While I will modify some of these rings, as written many felt a bit underwhelming or off to me.

The same can thankfully not be said about the final section of this book, in which we are introduced to 9 new rods. Rods are an awkward class of items and this is precisely why I like them. Thankfully, the 9 offerings are rather interesting: From a bolt-throwing rod, a rod of many uses, amgical grappling hook (STYLE!) to one that helps you smash doors (did anyone say SWAT?), I immensely enjoyed these new items, making them by far my favorite part of this pdf.

Conclusion:
Editing and formatting... Well. Let's just say that while they are not bad per se, they are also by far not good - from homophone errors to items that are called by different names in their header and flavor text etc., we get a selection of errors that could have been caught with another editing pass, going so far as to making me even wonder how some items are supposed to work. At 28 pages of content, I don't get why the pdf has no bookmarks - at this length some comfort while navigating would be appreciated. The artworks are b/w and ok, layout adheres to a 2-column standard. I really love the concept of the L4L-line, but this compilation does not particularly endear me to them. While several items are stellar, many also left me with a shrug. Especially the rings have left me singularly unimpressed.

The rods on the other side and several of the ideas are neat. If you play in a rather gritty low-magic campaign and need some mundane-feeling items with minor magical qualities, I'd still recommend this book to you as a 3.5 star file. for everyone else and myself, I'll settle for a final verdict of 2.5 stars, rounded up to 3 for the purpose of this platform as it does not deserve a 2-star rating.

Edzeitgeist out.


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