Flight 13 Steve Jackson Games
An Unscheduled Layover ... IN HELL ... Ladies and gentlemen, we regret to announce the Flight 13 will not be proceeding to your destination at this time. In fact, we won't be proceeding at all. And neither will you. ... Suddenly, the routine of air travel becomes anything but routine. Only the wits...
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For Love of Mother, Not Steve Jackson Games
A kid's best friend is . . . an alien pet? ... You're an orphan from the streets of Drallar, the capital of a trading world in the star-spanning Humanx Confederacy. Even though your guardian, Mother Mastiff, takes good care of you, you've been lonely all your life - that is, until you found an...
GURPS Dragons Steve Jackson Games
Written by Phil Masters Edited by Jeff Rose Illustrated by Alex Fernandez Dragons! The most fabulous of all fabulous beasts. Throughout history, around the world, tales of fire-breathing monsters have stirred awe and terror. Now . . . play a dragon. Take to the air with prodigious wingbeats, soaring...
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GURPS Horror Cliffhangers: Chaos in Kansas Steve Jackson Games
Supernatural Adventure in America's Heartland ... Tom Heskith, the son of a rich Kansas oil-man, has disappeared! Was he kidnapped? Did he run away? Or perhaps something a bit more sinister is going on ... ... Set in the small town of Liberty, Kansas in the 1930s. Strange disappearances and...
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GURPS Horror: The Old Stone Fort Steve Jackson Games
Battle Against Cherokee Spirits in '20s Tennessee ... The old Stone Fort near Manchester, Tennessee, has been the setting for legends of the Ancient Ones since before the white man came. The Indians told tales of the Sungnawyee Eddahee the Night Goers and of other spirits. Intrigued by these...
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GURPS Space: GM's Pack Steve Jackson Games
This book contains 128 pages of assorted record sheets for GURPS Space - planetary records, ship records, sector maps, double-sided campaign planning forms, and a new form for creating alien races. All pages are perforated for easy removal. ... The back cover is a compilation of the most important...
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GURPS Space: Stardemon Steve Jackson Games
Welcome to quaint, old-fashioned Anson, where life proceeds at the leisurely and graceful pace of the 20th century. Forget the rush and bustle of spacefaring civilization and learn the simple pleasures of: ... Organized crime and guerilla warfare in the steaming jungle Back-breaking labor for...
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GURPS Space: Unnight Steve Jackson Games
Adventuring in the Lost Colony ... Unnight is a 64 page supplement for GURPS Space that includes a descriptions of the Stuzak star system, the lost colony, and the world of Unnight, a section on adventuring, and a first contact adventure scenario.
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GURPS Supers: Adventures Steve Jackson Games
Four Fantastic Super-Scenarios ... Contains the following four Adventures written for GURPS Supers (Second Edition): ... Jupiter Blues Mark of the Kraken two parts Web of Zyrani
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GURPS Supers: Deathwish Steve Jackson Games
There's no business like show business, and Deathwish knows how to put on a show! They've got strobe lights, laser effects, smoke machines and enough wattage to deafen even the most hardcore rockers. But strange things are starting to happen at Deathwish shows a shooting here, a stabbing there, and...
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GURPS Supers: I.S.T. (International Super Teams) Steve Jackson Games
Welcome to the super-powered world of the U.N. International Super Teams! Charged with enforcing the 1982 edicts banning strategic nuclear weapons and military super-squads, the ISTs are the U.N.'s premier peace-keeping forces well-funded and well-equipped elite troops composed of the best and...
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GURPS Supers: School of Hard Knocks Steve Jackson Games
Invasion of the Super-Teens ... High school a time for proms, football and homework. But at Knox High, it's also time for some of the students to try out there new super abilities! They're powerful, confused, and misunderstood. They create destruction and chaos wherever they go. They're hunted by...
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GURPS Supers: Super Scum Steve Jackson Games
Awful Adversaries, Fiendish Foes, and Powerful Punks ... Thirty complete GURPS Supers villains ranging from 150 to 1000 points with most at 500 points. Some are organized in groups but most are stand alone.
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GURPS Supers: Supertemps Steve Jackson Games
Who Ya Gonna Call NOW? ... When a pipe breaks, you call a plumber, When your roof leaks, you call a roofer. When your car breaks down, you get a mechanic. But what do you do when a gigantic lizard is destroying your high-rise in downtown New York? ... Simple. Call Supertemps, the world's only...
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GURPS Wild Cards: Aces Abroad Steve Jackson Games
A Globe-Hopping Super-Adventure Spanning Five Continents ... Players take on the roles of government agents striving to defuse a plot to cause worldwide outbreaks of the wild card instigated by the international joker-terrorist group, the Twisted Fists.
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GURPS: Martial Arts Adventures Steve Jackson Games
Written by Chris McCubbin, C. J. Carella, and Stephen Dedman Edited by Jeff Koke and Monica Stephens Cover by Jeff Koke Illustrated by Kevin Atkinson, Tim Eldred, Bryany Velez, and Ed Decker Pure Mind. Calm Soul. Hands of Steel! The indomitable martial artist is unique among adventurers. He does not...
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GURPS: Update Steve Jackson Games
Basic Set Rule Changes from the Second Edition to the Third Edition ... ... when the Third Edition of the GURPS Basic Set came out, it was a massive revision. There were far too many changes for a simple revision sheet. ... Therefore, this Update. It compile, as best we were able to judge, all the...