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Pathfinder Roleplaying Game


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Pathfinder Adventure Card Game


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Anything You Want. ... Basic Set: Characters combines information from Basic Set, Third Edition and Compendium I, plus hundreds of new and updated rules! This book and Basic Set: Campaigns together replace Basic Set, Compendium I, and Compendium II, plus add new material. ... GURPS is the most...

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Any world you can imagine. ... Basic Set: Campaigns combines information from Basic Set, Third Edition and Compendium II—plus our new core setting, with infinite possibilities for timeline-hopping adventure! This book and Basic Set: Characters together replace Basic Set, Compendium I, and...

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Completely revised and updated for GURPS Fourth Edition, this full-color hardcover combines the spells from the Third Edition GURPS Magic and GURPS Grimoire, plus dozens of all-new spells, for the ultimate tome of magic! Within these pages, crackling with mystic energies, you'll find: The core...

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Save the World... or Destroy It! ... GURPS Powers is the ultimate book for the ultimate characters in the new Fourth Edition of GURPS! Here's everything you need to know to create every kind of amazing, off-the-chart superhero you can imagine, as well as high-powered fantasy spellcasters, wuxia...

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From the Stone Age to the Age of Sail, Low-Tech covers the basic tools used by historical adventurers and those still used by modern survivalists and post-apocalypse survivors when the high-tech toys fail. From antlers, rawhide, and stone knives, to warhammers, heavy mail, and early submarines,...

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Create a world that could never be! GURPS Fantasy is the complete toolkit to let you build a campaign of heroic deeds and wondrous magic. It discusses the genre in depth—with all its subgenres and inspirations (myth, novels, movies, etc.)—letting you design just the kind of fantasy setting that...

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The Future is Yours! ... Now updated for GURPS Fourth Edition, this is the ultimate toolkit for any campaign between the stars. Explore options for space travel and technology, from the realistic to the miraculous. Design alien races and monsters. Create campaigns of every style, from science...

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The new revision of GURPS Horror is an exciting approach to any kind of adventure: old-fashioned Gothic horror; classic supernatural horror; Lovecraftian cosmic horror; and modern-day J-horror, survival horror, torture horror, and splatter. Horror offers the Game Master spooky monsters and...

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Braaains! ... Zombies have shuffled into mainstream cinema, television, and digital games. They; ve even crept into the news! And now, thanks to the power of GURPS, they; ve battered down the walls of horror roleplaying. ... GURPS Zombies covers a horde of shamblers and infected freaks, from...

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Welcome to the land of Yrth, a magical realm of incredibly varied races and monsters—including people snatched from our Earth and other worlds by the cataclysmic Banestorm! ... Whole villages were transported from such diverse locales as medieval England, France, Germany, and the Far East. Now...

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As Real as a Fistful of Steel! ... The smell of black powder and cordite. The quick blinding of a muzzle flash. The deafening roar of a close-quarter gunshot. Forget the movies; true shooting is exciting enough for a thousand stories -- if you live long enough to tell the tale. ... GURPS Tactical...

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There Will Be War! Hordes of orcs. Axis invaders. Starbeasts of Jupiter. Sooner or later, every GURPS campaign is likely to encounter battles too large to resolve with the ordinary combat system. The answer: GURPS Mass Combat! This powerful abstract system lets players resolve land, sea, and air...

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Behold the power of the mind! GURPS Psionic Powers takes the freeform options of GURPS Powers and turns them into ready-to-use packages of psychic strangeness. You can use the abilities as presented, confident that they are built from—and entirely compatible with—the rest of the GURPS Fourth...

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Men Like Gods ... The 20th century gave birth to a new genre of fiction: the super-powered adventure. Men and women with strange powers gave a visible expression to the reader's sense of wonder, as they protected ordinary mortals from a variety of threats, from street crime to world-shattering...

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A Dame Walks Into Your Office . . . ... A dead body, no witnesses, and a room full of suspects with perfect alibis. Can you find the killer and bring him to justice? Learn the secrets of mystery fiction and what will, and will not, work in RPG mysteries. Learn how to be a better investigator....

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Basic Set Rule Changes from the Second Edition to the Third Edition ... ... when the Third Edition of the GURPS Basic Set came out, it was a massive revision. There were far too many changes for a simple revision sheet. ... Therefore, this Update. It compile, as best we were able to judge, all...

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Battle Against Cherokee Spirits in '20s Tennessee ... The old Stone Fort near Manchester, Tennessee, has been the setting for legends of the Ancient Ones since before the white man came. The Indians told tales of the Sungnawyee Eddahee the Night Goers and of other spirits. Intrigued by these...

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Adventuring in the Lost Colony ... Unnight is a 64 page supplement for GURPS Space that includes a descriptions of the Stuzak star system, the lost colony, and the world of Unnight, a section on adventuring, and a first contact adventure scenario.

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Invasion of the Super-Teens ... High school a time for proms, football and homework. But at Knox High, it's also time for some of the students to try out there new super abilities! They're powerful, confused, and misunderstood. They create destruction and chaos wherever they go. They're hunted by...

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An Unscheduled Layover ... IN HELL ... Ladies and gentlemen, we regret to announce the Flight 13 will not be proceeding to your destination at this time. In fact, we won't be proceeding at all. And neither will you. ... Suddenly, the routine of air travel becomes anything but routine. Only the...

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Welcome to quaint, old-fashioned Anson, where life proceeds at the leisurely and graceful pace of the 20th century. Forget the rush and bustle of spacefaring civilization and learn the simple pleasures of: ... Organized crime and guerilla warfare in the steaming jungle Back-breaking labor for...

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Supernatural Adventure in America's Heartland ... Tom Heskith, the son of a rich Kansas oil-man, has disappeared! Was he kidnapped? Did he run away? Or perhaps something a bit more sinister is going on ... ... Set in the small town of Liberty, Kansas in the 1930s. Strange disappearances and...

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Awful Adversaries, Fiendish Foes, and Powerful Punks ... Thirty complete GURPS Supers villains ranging from 150 to 1000 points with most at 500 points. Some are organized in groups but most are stand alone.

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There's no business like show business, and Deathwish knows how to put on a show! They've got strobe lights, laser effects, smoke machines and enough wattage to deafen even the most hardcore rockers. But strange things are starting to happen at Deathwish shows a shooting here, a stabbing there,...

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A Globe-Hopping Super-Adventure Spanning Five Continents ... Players take on the roles of government agents striving to defuse a plot to cause worldwide outbreaks of the wild card instigated by the international joker-terrorist group, the Twisted Fists.

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Four Fantastic Super-Scenarios ... Contains the following four Adventures written for GURPS Supers (Second Edition): ... Jupiter Blues Mark of the Kraken two parts Web of Zyrani

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Written by Chris McCubbin, C. J. Carella, and Stephen Dedman Edited by Jeff Koke and Monica Stephens Cover by Jeff Koke Illustrated by Kevin Atkinson, Tim Eldred, Bryany Velez, and Ed Decker Pure Mind. Calm Soul. Hands of Steel! The indomitable martial artist is unique among adventurers. He does...

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A kid's best friend is . . . an alien pet? ... You're an orphan from the streets of Drallar, the capital of a trading world in the star-spanning Humanx Confederacy. Even though your guardian, Mother Mastiff, takes good care of you, you've been lonely all your life - that is, until you found an...

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This book contains 128 pages of assorted record sheets for GURPS Space - planetary records, ship records, sector maps, double-sided campaign planning forms, and a new form for creating alien races. All pages are perforated for easy removal. ... The back cover is a compilation of the most...

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Who Ya Gonna Call NOW? ... When a pipe breaks, you call a plumber, When your roof leaks, you call a roofer. When your car breaks down, you get a mechanic. But what do you do when a gigantic lizard is destroying your high-rise in downtown New York? ... Simple. Call Supertemps, the world's only...

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Written by Phil Masters Edited by Jeff Rose Illustrated by Alex Fernandez Dragons! The most fabulous of all fabulous beasts. Throughout history, around the world, tales of fire-breathing monsters have stirred awe and terror. Now . . . play a dragon. Take to the air with prodigious wingbeats,...


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