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Cyberpunk the CCG is a game based in the near dark future of the Cyberpunk world. The world of Cyberpunk is a world in which corporations are the elite ruling class, dark soldiers of fortune rule the streets, and everybody has a price. It is a world based very much on authors like William Gibson, Bruce Sterling, Neal Stephenson, and movies such as Blade Runner, Johnny Mnemonic (which was based on a Gibson story), and The Matrix.

Combining the elements of these popular worlds, Cyberpunk the CCG is a game where players take on the role of a Sponsor, chosen from one of three factions (Street, Government or Corporate) and spend their Eurobucks (Eb) to buy Locations and recruit Runners, who they then arm with high-tech Equipment and Cyber and send on Operations or Hits.

These Hits can create skirmishes between opponents teams, resulting in massive firefights that can ultimately end with the destruction of all Runner's involved. One thing to remember, the Cyberpunk future is both brutal and unforgiving, make a mistake and you'll pay dearly for it.

Six card types are broken down into two categories, from which a player builds a Runs Deck and a Gear Deck. Each deck must have a minimum of 42 cards in it (with a maximum of 4 of any one card - excepting Legendary cards which are allowed only one), but the composition is up to the player, and dependant on the chosen strategy. You may choose to go for an Ops Victory, a Style Victory, or complete one of your Sponsor's Special Victory conditions.

Runners, like the RPG have designated roles, and each of these roles has a corresponding ability. You can create an army of cybered Solos, and allow them to wreak havoc on your opponents Locations and Runners, or you can be subtle, and build an army of Netrunners to allow your foot soldiers to easily penetrate your opponents defences. Build a mobile Nomad Nation behind Santiago, or assemble a band of rockers behind the legendary Johnny Silverhand.

You can use Fixers and Techies to recycle trashed Equipment and Cyber, Corps to recycle Locations, and of course Med-Techs to prevent your Runners from being trashed. You can even elect to play a precinct of Cops, and gain points for busting your opponents Runners when they attempt to use their special abilities.

There are dozens of strategies available, and multiple paths to victory. This is further compounded by the large number of official tournament formats currently supported, from individual Constructed or Sealed Deck, to Team Assault, Bribery and Collusion, and Infighting.

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