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New Paths #1: The Expanded Spell-less Ranger (PFRPG) PDF
***** by judas 147

A21: Snow White, Part Two (PFRPG) PDF
***** by Megan Robertson

Pathfinder Pawns: Skull & Shackles Adventure Path Pawn Collection
****( ) by judas 147

Amazing Races: Grippli! (PFRPG) PDF
****( ) by Golden-Esque

Pathfinder Miniatures: The Scarecrow, Flesh Golem
***** by William Sinclair

Ronin Arts / Modern Dispatch (d20 Modern/Future)
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This issue, by Philip Reed, details four new starship class templates and five new pieces of starship equipment that can be used in your own designs.

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This issue, by Philip Reed, details new feats, the cyberop prestige class, and adventure seeds for stealth action futuristic games.

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This issue, written by James Maliszewski, presents players and GMs with information on St. George including a special advanced class and the disease dragon.

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Philip Reed presents a new starship in this issue. Includes an illustration and deckplan of the starship and a new ship concept, starship quirks.

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This issue details those aliens known as the grays. Includes racial statistics for grays and the half-gray template. Written by James Maliszewski.

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Escaped Terror details five monsters and a rough adventure idea for D20 Modern campaigns. Designed primarily for campaigns involving magic and the supernatural, the information in this issue of the Modern Dispatch can be used by the GM to either construct an adventure or to add to an adventure of...

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James Maliszewski presents information on an adventure location and the Templars in this issue of the Modern Dispatch. Includes Game Master Characters and information for use in D20 Modern games.

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This issue of the Modern Dispatch features Deadline, Inc., the military arm of a company that has holdings in gas, oil, and minerals. It considers itself to be a military consultancy, and it purports to specialize in advice and problem resolution for legitimate governments. It is an independent...

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Lizard presents eight alien artifacts for use with futuristic campaigns in this Modern Dispatch issue. Including both background information and game statistics these artifacts are ready for action in your next campaign. Enough information is included to inspire the GM—each artifact can be used...

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This Modern Dispatch issue, by Philip Reed, is a short adventure outline for futuristic D20 Modern campaigns. This is not a complete adventure but, rather, an outline and the tools necessary for the GM to expand the material herein into an adventure that suits his campaign. ... The included...

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This issue of the Modern Dispatch features five short adventure outlines for RPGObjects' Blood & Vigilance. The adventure outlines were written to inspire both quick encounters and full-length adventures in the GM's campaign. As with all game material—and especially adventure supplements—the...

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This issue of the Modern Dispatch features the Mad Dogs, a mercenary company known for taking on assignments that other mercs turn down. Includes information on incorporating the mercs in your campaign, involving the players, and a breakdown of the company's organization.

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This 8-page issue of the Modern Dispatch features three new starship sensor contacts—adventure seeds and encounters written for use with starships—and a new starship design. ... To use the starship with miniatures you will need SkeletonKey Games' e-Future Tiles series including tiles from Ronin...

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This issue of the Modern Dispatch features Executive Solutions, a mercenary company written by Michael Tresca.

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This issue of the Modern Dispatch features a set of cards that can be printed and cut out to form a deck of critical hit effects. By using this card deck you can make critical hits against mecha more brutal. This system replaces the basic critical hit rules and is an expansion of the optional...

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This issue of the Modern Dispatch adapts existing mecha defect rules from existing OGC to the mecha rules found in the future SRD. Additionally, mecha quirks—an unusual flaw + benefit that gives a mecha a unique flavor—has been included. ... GMs and players can use these defects and quirks to...

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This sequel to CyberStealth Action features new stealth and cybernetic feats and new cybernetic components for use in futuristic stealth action campaigns.

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This issue of the Modern Dispatch features a set of cards that can be printed and cut out to form a deck of critical hit effects. By using this card deck you can make critical hits against starships more brutal. This system replaces the basic critical hit rules and is an expansion of the optional...

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In this 6-page PDF are four new starship class templates, and five starship devices, for use with the future SRD. From the Frankenstein-class—a cobbled together mess of parts—to the Nova Dragon-class—a powerful combat ship—these new templates expand upon those found in the base rules.

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This 6-page issue of the Modern Dispatch features four new starship sensor contacts—adventure seeds and encounters written for use with starships—ready for a GM to drop into almost any sci-fi campaign.

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Welcome to the magical future! This issue of the Modern Dispatch presents the Mecha Mage, a new prestige class that blends magic and mecha into one destructive force. Including new spells, new mecha devices, and a sample mecha, this PDF includes everything you need to start adding magic to your...

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Building on the concepts found in Future: 13 Starship Cargos, David Jarvis and Mark Gedak present 10 new cargos ready for use in your future d20 campaigns. Including new robots, a new alien species, and more, the cargos in this PDF can be used as adventure hooks or background filler. ... 9 pages....

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The Retro Rockets series collides with the popular Modern Dispatch as two new—and illustrated!—rocket ships land in this latest Dispatch. For more rocket action don't miss the other releases in the Retro Rockets series. ... For use with Adamant Entertainment's Thrilling Tales.

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A popular feature of many post-apocalyptic campaigns is the road warrior, the individual armed with gun and car that sets off into the wasteland in search of adventure. In this issue of the Modern Dispatch you will find an assortment of new feats and vehicle equipment to assist GMs and players in...

Messageboards

Witch - Hex Offense - Spell Utility, by FangDragon

How versatile can a character become?, by Vancent

Sell Me on Forgotten Realms, by DeathQuaker

Failing to complete a scenario., by Andrew Christian

Spell Combat and Spell-like abilities., by Xaratherus

2 questions: One for the group and one for any PF developers who may be around., by Dabbler

Rerolls on day jobs?, by Patrick Harris @ SD

PaizoCon 2013 Ultimate Evil Showdown!! [unofficial event], by William Bryan

Is the Witch broken (Op?), by Tarantula

3e and Pathfinder, faulty assumptions by developers., by Nicos

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