The Adventurer's Handbook: A Guide to Role-Playing Games
Return with us now to those thrilling days of Tolkien, Moorcock - even King Arthur's Britain. Now you can do more than read these (and other) charming fantasies. YOU can be a King - or a Princess - or a Dragon if you like. With this creative new book you can explore, conquer, and perhaps even amass a fortune.
The Adventurer's Handbook takes you to the world of fantasy - a world of role-playing games in which the players create and control characters who live their imaginary lives in a specially made game land. You can base your games in such well-known fantasies as Tolkien's Middle Earth, Ursula Le Guin's Earthsea, or Moorcock's Young Kingdoms. Or if originality is your forte, you can create your own unique world of wonder and clone a hero of your own.
Ships from our warehouse in 2 to 14 business days.
Are there errors or omissions in this product information? Got corrections? Let us know at firstname.lastname@example.org.
Product Reviews (0)
Technomancer? Say what?,
What happened to the Dangerous Wilds?,
Trouble in Fergietown!,
Advanced Class Guide on the PRD,
Would anyone buy an Adventure Paths Unchained hardcover?,
Pathfinder Society Crazy Appearance,
Martial Yoga Session (Martial Flexibility Thread),
Polymorph Any Object for turning into fey, outsiders, aberations, etc,