Immerse yourself in the intricate rituals and legends of Goetian magic. Grab thick chalk, inscribe a geometric seal around yourself, and invoke the name of a terrible spirit to aid your quest. Behold! With a final intonation, you surrender to the spirit, and a quivering surge of power emenates from deep within. Are you ready? Embark on your journey, following steps once trodden by shivering demons and martyred titans, lost mortals and chastised gods. The vestiges of a hundred sundered souls lie at your fingertips, yours to command if you dare.
You will discover...
Over 100 spirits to bind, including elemental, fiendish, and epic spirits
A rule for any spellcaster to try pact magic for a day
New races, plus base classes that allow your character to bind spirits the way you like
Dozens of feats, spells, prestige classes, magic items and creatures
Thirteen organizations that aid or hinder your cause
Adventure sites, from the Apocryphal Desert to the Outer Darkness and the Ravaged Sea
Tools to place pact magic into your campaign
Almost 100 unique, professional fantasy illustrations
This 336-page guide opens gateways to perilous and exciting adventures. Mere mortals who risked all to bind spirits have ascended to heroes, and you will too!
For use in your fantasy d20 System roleplaying game. Requires the use of the Dungeons & Dragons Player’s Handbook, v3.5, published by Wizards of the Coast, Inc.
Note: Radiance House has published a FREE conversion guide to update Secrets of Pact Magic for use with the Pathfinder Roleplaying Game.
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... the service provided by Radiance House and Paizo:
I bought numerous pdfs at Paizo, but so far this is the only pdf I receive updates for!
It's been several months since I purchased it and in the meantime I already received two info mails by Paizo which informed me that I could download updated versions of this fine product.
Really recommended for content, size, usability, and customer friendliness!
This huge book is quite amazing. The material covers the full depth and breadth of using pact magic in any campaign world. There are classes, skills, feats, prestige classes, magic items, locations, organizations, DM tips and epic stuff too. Plus it's not just for Soul Binders either! There are interesting ways to let just about any class give over some of their control to be possessed by a slew of interesting spirits for a day.
Edit: I am bumping this up to 5 stars from 4 since the new version of the PDF is bookmarked! There is so much information it would be impossible to quickly find anything without them - thanks Dario.