Iron Kingdoms: Liber Mechanika (OGL) PDF (based on
2
reviews)
Privateer Press
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$19.99
Master the Forces of Steam and Steel
The Liber Mechanika is your handbook to the arcane art of mechanikal artifice and steam-foolery in the Iron Kingdoms. This game supplement adds further detail to the fusion of magic and mechanical science to produce inventions of spectacular and wondrous power. Within awaits a series of wonders reasdy to be revealed to the inquiring and inventice minds of players and game masters alike.
Find within this Guide:
A revisited and revised arcane mechanik base class
Four prestige classes unique to the Iron Kingdoms, including the field mechanik and ironhead
Details on the arcane science of Cyriss-tech
Streamlined rules for mechanika creation
Rules and options for building steamjacks—the construct servants and warriors of the Iron Kingdoms
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I own both the hard copy and the PDF of this wonderful book. The setting is one of the most detailed and flavorful settings I have ever ran across...its original as well - not your standard steampunk setting by any stretch of the imagination! This book details more of what makes the Iron Kingdoms a fun and unique setting - Mechanika. You'll find more detail on how to construct and interact with mechanikal weapons, steamjacks, etc. Well worth getting in conjunction to the Character Guide and World Guide!
If you plan to use mechanika in your Iron Kingdoms games at all, you will need this book. The Liber Mechanika completely defines the rules that are only barely mentioned in the IKCG (vol. 1). Some of the book is errata to the rules originally explained in the IKCG, but the vast majority of it is spent clarifying what mechanika can and cannot do as well as how to create it, how much it costs, how common it is, and how it works. Even with all this explanation, however, the rules remain somewhat complicated and cumbersome.
Don't rely on the IKCG mechanika rules for any long-term campaign. You need the Liber Mechanika!