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Pelgrane Press / The Dying Earth RPG
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This book presents a new, streamlined way to introduce and play the Dying Earth Roleplaying Game. It presents a slightly tuned version of the Skulduggery rules system, as also seen in the standalone rulebook of the same name. You do not need the Skulduggery book to play the game. All the rules...

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A future, unimaginably distant... The sun, now in its dotage is a swollen maroon orb. It stutters and blinks. At any moment it may finally go out. ... Earth, immensely old... Dig anywhere and find a buried city or the shore of a vanished sea. Deodand-haunted woods stretch from decadent Kaiin to...

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This is the book we should have released second. It is a 296 page comprehensive guide to the Dying Earth. It details all the major people, places, creatures and phenomena within the Dying Earth and also offer the expansions, speculations and comments of other contributors, as well as asides into...

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An introductory Rhialto-Level adventure designed to accompany the new Rhialto Book. Stands alone for the sheer fun of it, or can be used to begin a Rhialto campaign (either using those risen from the ranks of Turjan-Level or brand new PCs). Avert the scourge that is plaguing the libraries of...

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by Aaron Allston, Robin D Laws and Phil Masters ... For sound commerical reasons, we have made this supplement indispensable to both players and Game Moderators alike. A mere sample of this supplement's contents offers proof: A new power, the Tweak: Procure advantage in specific situations....

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The Day of the Quelo is a Cugel-level adventure about shepherding a sluggish beast along Derna Road to its new owner. Originally a tournament module, it retains six pregenerated characters. The Player's Guide to Kaiin is recommended.

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Sucked up from unspeakable subworlds, demonics are fearsome and worthy opponents for Turjan-level magicians. Even Turjan's mentor Pandelume was given pause by such an otherworldy abomination.

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Abandon now your witty banter and your lightning repartee, for they will only serve to mar your progress through a world no longer colourful but deadly dark for the unwary. The difficulties you had before are but pale shadows of the challenges that now await you. Welcome to the Dying Earth as it...

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Strap on your rapiers, snatch up your spell-books and hold onto your wide-brimmed hats! A renowned collector of antiquities has uncovered the location of an ancient tomb, and has hired a band of resourceful individuals to accompany him on a journey of plunder into Kaiin's Old Town ruins. Fiendish...

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Explore the most decadent city in a world of decadence. 100,000 words by Robin D Laws describe 100,000 inhabitants in this innovative and highly play-tested source book. PCs are assumed to be knowledgeable veterans of the White-Walled City, not ignorant mooncalves. No longer will the GM be the...

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Not long ago, in an interview in the Excellent Prismatic Spray magazine, Gary Gygax described the profound influence that the work of Jack Vance had upon the original design and overall feel of Dungeons and Dragons . For perhaps the first time since the very early days of that game, a new d20...

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Too long have the Dying Earth's arch-magicians labored without a sourcebook to call their own. Now you can fully immerse yourself in the impossibly powerful milieu of the world's most notable denizens. ... With new rules for competitive play, you can finally prove to your fellow wizards that you...

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Exotic Vistas... Outlandish inhabitants... Limitless adventure! ... Welcome to the finest river valley in gaming. From the Maurenron Mountains to Sanreale Bay, the valley is thick with ancient forests, picturesque ruins and somber tombs. It is alive with vibrant towns and glittering palaces. It...

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If you are more interested in dark fantasy than humorous escapades, or collecting the last 100 Spells rather than conning a stall holder of his terces, then this is the tome for you. The first volume of Jack Vance's Dying Earth has a very different tone to the later books. It has elements of...

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An adventure set in the bustling town of Azenomei during the annual Great Fair. At this time of year the town is packed to bursting, and opportunities for the wily entrepreneur are almost innumerable. ... Encounter Iucounnu the Laughing Magician, risk life and limb running the Bauk and experience...

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These escapades advance Cugel-Level adventuring in new directions. Ten or more gaming sessions, from five interlinked episodes, cover the PCs' possible experiences in the realm of Saskervoy after being rudely deposited on Shanglestone Strand. Will they conquer this unhappy circumstance and make a...

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The Lords of Cil follows on from Strangers in Saskervoy and leads into Beyond the Mountains of Magnatz. This major episode has our dashing adventurers advancing out of Saskervoy and into the ancient Empire of Cil. Along the way, the fates have them stumble upon an ancient tomb, and offers the...

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A picaresque series of adventures for the Dying Earth, featuring the evolving exploits of advancing Cugel-level characters. ... You may have thought your adventurous rogues were trapped in the barren north until the sun went dark. But no, the former Lords of Cil are on the move again. Initially...

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A compilation of creatures, adventure material and other goodies for the Dying Earth RPG ... Twenty creatures are detailed here by our most reliable commentators. The familiar deodand gets a new lick of paint in the Carnival of Grotesques; there are a choice of dangerous and docile pets; and you...

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