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A World of Heroes… ... With the power held in these pages, one will forge a Hero, a veteran of dangerous adventures, a capable and courageous champion of Arcanis. There are many such Heroes – be they brave knights, pious priests, cunning rakes or mysterious sorcerers – but Fate has only a chosen...

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Man is the Deadliest Prey... ... Arcanis is a dangerous world filled with wilds stalked terrible and dangerous beasts, cities built upon great necropoli filled with wakeful dead, vengeful empires of inhuman conquerors and hidden places that shelter a silent evil. Even 'civilized' lands are...

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Arcanis is a dangerous world filled with wilds stalked terrible and dangerous beasts, cities built upon great necropoli filled with wakeful dead, vengeful empires of inhuman conquerors and hidden places that sheltera silent evil. Even 'civilized' lands are menaced by ancient evils that are best...

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The must-have resource for Heroes of Arcanis: the World of Shattered Empires. This tome provides the players of the Arcanis Roleplaying Game the tools to create the Hero they desire.

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Ancient relics often carry the power of the great deeds wrought by the legends that wielded them. The spark of creation the very energy that formed the universe from nothingness resides within these artifacts, focused by the spirit of ancient heroes. The results are items of power such as those...

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Nishanpur is not a city built of stone, instead it is built of intrigues and betrayals, layer upon layer, all set in a foundation of blood. Losknek, Prince of Hell Nothing is simple in the City of Secrets. With the Swords of Nier in control of the city, a great unrest has settled over the...

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It's the end of the world. In the north, the nation of Canceri begins to buckle from the weight of the theocracy's oppressive rule—most pray for death, and the rest, for deliverance. ... Enemies gather round the proud nation of Milandir, each one eager to pull down its bright towers and humble...

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Enchanted Treasures Worthy of Heroes ... Tempered in the fires of creation, these treasures await heroes worthy to bear them. Within this book one will find more than one hundred wondrous and mysterious artifacts, enough to power countless campaigns.

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Legacy of Damnation details the nations of the sealed lands, be they ruled by man or demon-prince, cut off from the rest of Arcanis by the dying prayer of Coryan's greatest hero. Treachery and deceit have shattered the protection of the Gods and the demonic hordes are again free to ravage the...

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This is the definitive guide to the magic of Onara and a must-have for every Arcanis player. These rules can also be easily dropped into any d20 campaign. Over 30 new magical classes, loads of new feats and expanded rules for spellcasters. The ideal magic sourcebook from critically acclaimed...

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Arcanis is a world of high fantasy, intrigue, and suspense. Diplomacy, skill, and discretion will carry you as far or farther than skill at arms or in the arts of magic. Heroes come in a myriad of forms. Some are fantastic beings born with the blood of Valinor or the souls of elementals. Others...

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The Ssethric peoples once extended their influence from horizon to horizon; they were masters of all they surveyed. From atop the coiled throne of Yahssremore, in what is now the Blessed Lands, they enslaved or exterminated numerous lesser races during millennia of slaughter. This dominance was...

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The Golden Age of Superheroes has ended, not with a BANG but with a BITE! ... The Dead have overrun the world and humanity's protectors are either missing, dead or worse yet, Z'ed! Dismissed as the Poor Man's Super Hero, you are mankind's only hope for survival in this horror-filled world where...

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Your Legend Starts Here! Turmoil grips the lands of Onara. It is the end of an era and the dawn of a new age. It is an age of struggle against the end of existence; an age which shall witness the rise of history's greatest champions. This Quicklaunch edition of the Origins Award-winning Arcanis,...

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Slaves of the Moon: The Essential Guide to Lycanthropes is written by Mike Mearls and sports a stunning cover by Todd Lockwood. This book presents rules, background ideas, and options for introducing lycanthropes as player characters into your campaign. Even if you would rather not have...

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A Thousand and One Adventures Await! ... The stories come from Arabia, Persia, India, even China. They tell not only of fearsome djinni and fantastical palaces, but also of profound spiritual insight and transformation. They reflect the enormous Islamic civilization during the ninth to thirteenth...

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The Serpent. The Devil. Old Scratch. Satan. The Adversary. All names for the personification of Evil that has plagued Mankind since his first tentative steps upon the earth. Since time immemorial, wherever Man travels, he finds all manner of monsters seeking to prey upon both his mortal flesh and...

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Gods of Blood and ShadowI shall call upon thee to arise when among the shields, I shall call upon thee to arise” ... —the Aztec Hymn of Atlaua ... In the almost 17 decades since Hernán Cortés' ill-fated expedition of conquest, the Aztec Empire has grown mighty. Fueled by blood magic and fanatical...

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You will sow much seed in the field but you will harvest little, because locusts will devour it. - Deuteronomy 28:38 ... Omens and signs lead the Witch Hunters to an English sea captain and his beautiful daughter. Though to the uninitiated there would be nothing remarkable about his quest for...

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Amongst the myriad orders of Witch Hunters, there are those notable for their proud histories, secretive initiations and mysterious techniques. Those orders of the Accord most active in the New World are detailed herein for the benefit of the champions that stalk the servants of the Adversary.

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