Rifts World Book 1: The Vampire Kingdoms (based on
1
review)
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The Vampire Kingdoms delves into the world of vampires as you've never
imagined them in your wildest nightmares! Entire cities of blood sucking fiends
preying on humans and D-bees. Some treat humans like cattle (as in a
domesticated animal to be bred, fattened and eaten/drained), others enslave and
abuse humans, while still others are surprisingly civilized and love their
submissive humans, like favorite pets.
Then there are the savage rogue and wild vampires - pitiful creatures cast out
of vampire society to roam the land like packs of wild animals.
Plus world data focusing on New Mexico, Central America, and parts of South
America. More villains, monsters, animals, adventure ideas, maps of the land
and major communities, ley line locations, monsters and menaces other than
vampires, new weapons, and equipment.
Highlights Include:
• Vampires, their kingdoms, society, hierarchy, powers and diabolical
plots.
• Vampire player character (optional).
• Techno-Wizard weapons for slaying vampires.
• 12 optional Racial Character Classes.
• Travel shows, carnivals and freak shows.
• The famous Reid's Rangers. Protectors of the people ... or are they
as insane and vicious as the monsters they slay?
• Mayan gods, demons, werejaguars, dragon slayers, and other
monsters, villains, D-Bees.
• Central America mapped and detailed.
• Adventure ideas, villains and more. Much more.
• Written by Kevin Siembieda. Illustrated by Truman and Long.
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Not a book to buy if you love using Vampires in your campaigns. The Alien Intelligence actually takes away from the overall evil potential of the Vampire. Although this is a different take on the whole Vampire scenario it seems flat and more of a cop out