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Book One: Chi-Town 'Burbs is a 48 page sourcebook set in one of the Chi-Town Burbs. In fact, the initial subject of the first several books is likely to outline and develop parts of the Chi-Town burbs and many of the notorious villains, criminals, spies, heroes and anti-Coalition rebels and...

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The Coalition States deny its existence yet the legend has persisted for generations. The legend of the Black Vault, depository for thousands of lost magic items collected over the years by the Coalition States and locked away where nobody can find them. And nobody has, till now! Word on the...

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The Vanguard, born in the days before Chi-Town forever banned the used of magic on the Coalition soil, these practioners of magic fight for the Coalition States and the Prosek regime. They do so in secret, quietly undermining agents of the Federation of Magic and other CS hate groups. Learn about...

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A fun companion to the other recent merc books (Rifts MercTown and Rifts Merc Ops). It offers a few new character classes, some background data and adventure outlines. A half dozen new optional merc O.C.C.s. Devil Rider Psi-Stalker Clan. A dozen adventure outlines and merc boot camp. Written by...

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A compendium of information on the cyborgs and bionics of Rifts Earth all collected and gathered in one useful book with new bionic weapons, gadgets and components, as well as other new information. ... •  New cybernetic and bionic weapons, disguises and augmentation. ... • ...

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We're back to North America to explore the conflicts and intrigue in and around the Coalition States, Tolkeen, Northern Gun, Manistique Imperium, Kingsdale and the Pecos Empire. This book is filled with exciting new mercenary O.C.C.s, weapons, equipment, merc organizations, information, great art...

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Completely expanded and updated with 48 additional pages of RIFTS source material, this ideal companion to RIFTS Ultimate Edition includes never-before-revealed information on A.R.C.H.I.E. and their secret war against The Republicans, plus details on new weapons, armor, and equipment, as well as...

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Mindwerks™ is a companion to Triax & The NGR™ with the techno-horrors of the Mindwerks Corporation and its insane mastermind, the Angel of Death. More on the NGR, Gargoyle and Brodkil Empires, robots and equipment, plus the Gene-splicers, a dozen D-bee races (optional player...

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Rifts® Sourcebook 4: Coalition Navy™ An indepth look at the burgeoning power of the Coalition Navy, its mecha, subs, ships, weapons, troops and organization. ... •  Coalition Navy O.C.C.s, ranks and objectives. ... •  Sea SAMAS, Trident power armor, Sea-Spider...

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On Rifts Earth, the Black Market is the most prevalent trader in weapons, contraband and magic items outlawed by the Coalition. Explore the day to day business of the market along with its smuggling routes, practices, policies and nefarious products. Encounter the five major Black Market factions...

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The Minion War spills across Rifts Earth, where demons and infernals hope to recruit allies and use the Rifts as gateways of destruction. Their influence shakes things up across the planet, especially at locations where demons and Deevils already have a strong presence. More details to follow,...

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Have you always wanted to have a fully fleshed out town to visit where adventurers and mercenaries are welcomed and their every need is catered to? Then welcome to Merctown, a city built by mercenaries, for mercenaries. ... •  Key people and places. ... •  Shady...

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The Shemarrians, the phantom right arm of Archie Three and a force to be reckoned with in the wild woods beyond the Eastern Wall (the Allegheny Mountains). An in-depth look at the fabricated femme fatales, their false society, and the schemes and dreams that Archie and Hagan have in store for...

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Trouble is stirring in the Vampire Kingdoms as ambitious vampire lords, ladies and misanthropes seek to expand their power to dominate more mortal life forms. ... Vampires of the Yucatan, the dark god Camazotz and more. Vampires and Werebeasts of the Yucatan. Expanded overview of the Yucatan. Doc...