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Pathfinder Society Scenario #27: Our Lady of Silver (OGL) PDF
Paizo Publishing, LLC
You and your fellow Pathfinders are sent to Katheer, the shining capital of Qadira, to witness the wedding of Pathfinder Faireven to the wealthy and beautiful Lady of Silver and bring back a trove of relics given to the Society as part of the wedding dowry. When the wedding is disrupted by unscrupulous thieves, you soon find yourself dodging double-crosses, accusations of grave robbery, and worse. You must find the relics soon, or risk facing the eternal expulsion of the Society from the treasure-filled deserts of Qadira.
Written by James F. MacKenzie
This product is a Pathfinder Society Scenario designed for 5th to 9th level characters (Tiers: 5–6 and 8–9). This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the 3.5 edition of the world’s most popular fantasy roleplaying game.
Are there errors or omissions in this product information? Got corrections? Let us know at
webmaster@paizo.com.
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Played, then GMed once so far. I think this scenario has one of the best role-playing encounters I’ve seen in PFS so far. There is a lot going on in the first act, but it engaged everyone’s attention even though no combat had broken out. GMs *really* need to prep Act 1 well so it flows smooth. Otherwise the players will metagame the fun out of it. Take advantage of Russel Akred’s nifty prop available here. Great campaign world flavor. Faction missions were appropriate but a bit distracting as everyone wants to complete them right at the beginning. This author understands Pathfinder Society. Now for the bad stuff. The combats are way too easy. Nothing goes more than two rounds before it’s over. The DCs for everything were way too low for PCs levels 5-9. The scenario is looking for a 15 and my players were rolling in the 30s. I had more fun when we weren’t rolling dice. Anyway, despite the pushover fights the story was enjoyable and things actually made sense. I’m looking forward to running this again.
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Now available!
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Eternal expulsion! Woot, we could have TPKs without killing. That's what I call progress. :)
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Jason S wrote:
Eternal expulsion! Woot, we could have TPKs without killing. That's what I call progress. :)
Of course, if the players REALLY screw up, they could die and ALSO cause the Satrap to expell the Pathfinders from Qadira.
Never underestimate the ingenuity of those truly determined to do everything the wrong way: I'm waiting to hear from a group that plays the adventure with a party of CHA 6 half-orc barbarians.
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Sir_Wulf wrote:
Never underestimate the ingenuity of those truly determined to do everything the wrong way: I'm waiting to hear from a group that plays the adventure with a party of CHA 6 half-orc barbarians.
7 is the minimum for any ability score under v1.1 rules.
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yoda8myhead wrote:
7 is the minimum for any ability score under v1.1 rules.
Don't try to muddy the waters by using facts! I still want to hear of some group trying this one with a bunch of combat-optimized yahoos.
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