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Pathfinder Society Scenario #23: Tide of Morning (OGL) PDF

Pathfinder Society Scenario #23: Tide of Morning (OGL) PDF
****½ (based on 6 reviews)

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A Pathfinder Society Scenario designed for 1st to 5th level characters (Tiers: 1–2 and 4–5).

Venture-Captain Dennel Hamshanks sends you to convince an Andoren druid named Hemzel to allow the Pathfinder Society to study his recently discovered lorestone, a minor magical item that unlocks some of the mysteries of the ancient Andoren druid circles. When you arrive and find Hemzel murdered and the lorestone missing, you must race against time to recover the lorestone and stop Hemzel's murderers from using it against the druids of Andoran.

Written by Steven Robert

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the 3.5 edition of the world’s most popular fantasy roleplaying game.

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Product Reviews (6)

Average product rating: ****½ (based on 6 reviews)


*****

Damned good


My playgroup enjoyed this adventure so much. They also liked the smooth flow scene to scene. Top marks for this scenario. Easy to run and easy to play.



***( )( )

What's the big deal?


I played in this scenario at Gencon 2009 and it was ok, but nothing special.

We were finished in 2 hours and it seemed like there were only 2 encounters in the scenario. There were nice terrain challenges. However, there were no roleplay opportunities that I saw (besides a very brief one after the first encounter). I don't remember my faction mission (it was a typical mcguffin). There was no fluff. The Barbarian and Fighter cut everything down in 2 rounds. We played it at subtier 4-5.

Maybe it was better than my experience, but my experience was a 3 star. Not bad, but nothing special.



*****

An awesome adventure!


This adventure has it all:
Opportunities to use social skills.
Great Maps. (This one does it right, "Fingerprints of the Fiend"!)
Innovative terrain and encounters.
(Relatively) cool faction missions that, while not awesome are distinctive and don't feel attached.
Great Golarion fluff.
Nice wilderness hazards/enemies.
My PCs actually felt like they had accomplished something after this adventure.
It's been a great read and my players loved it.
What are you waiting for? Buy it! ;)



*****

Very Creative, Fast Pased Adventure


I have run this one multiple times at two conventions. It is fun to run and keeps the player's interest throughout.

Depending on how player's handle certain events it could be a fairly quick adventure.

This would be a good scenario for a novice DM to run.



*****

Great Introductory Scenario


I've run this scenario three times now, and each time was an exciting, fun, and challenging game for me and the players.

Great evocative details, perfect pacing, and lots of roleplaying opportunities.

A thousand kudos to the author - great job!



*****

Very Well Done


Tough...challenging...but very doable if played through smartly.


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