Pathfinder Top Nav
Welcome, guest! | Sign In | My Account | My Subscriptions | My Downloads | Shopping Cart   Shopping Cart | Help/FAQ
  Pathfinder Roleplaying Game     Pathfinder Adventure Path     Pathfinder Modules     Pathfinder Chronicles     Pathfinder Companion     Pathfinder Society Scenarios  




Pathfinder Society
SEARCH


BROWSE
Shop
Store / By Company / P / Paizo Publishing, LLC / Pathfinder® / Pathfinder Society Scenarios / Season 0     Top Sellers     New     Upcoming
PZOPSS0015E

Pathfinder Society Scenario #15: The Asmodeus Mirage (OGL) PDF
Paizo Publishing, LLC

5x5
Our Price: $3.99
Add To Cart
5x5 5x5

Appearing only once a century in the western deserts of Katapesh, the Asmodeus Mirage has plagued Golarion for thousands of years. Powered by a crystal bone devil skeleton and legendary for trapping unwary travelers, the Society has a vested interest in studying and cataloging the source of its power. You have been sent deep into the deserts of northern Garund to enter the Mirage—but there's a catch! The Mirage only exists on Golarion for 24 hours every 100 years. Get trapped in the Mirage, and you may never see Golarion again.

Written by Christopher Self

This product is a Pathfinder Society Scenario designed for 1st to 7th level characters (Tiers: 1–2, 3–4, and 6–7). This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the 3.5 edition of the world’s most popular fantasy roleplaying game.

Are there errors or omissions in this product information? Got corrections? Let us know at webmaster@paizo.com.


Product Reviews

Average product rating: FullStarFullStarFullStarFullStarFullStar (2.4) based on 5 reviews

Sign in to create or edit a product review.

FullStarFullStarFullStarFullStarFullStar Just Shoot Me
Reviewer: Doug Miles

Apologies to Christopher Self. This is the worst PFS scenario I’ve played. It makes almost no sense. The encounters are a pushover at the low tier and rapidly ramp up at the higher tiers. Opportunities for interesting environmental effects in the desert are missed. It encompasses too many combats to come near to finishing in four hours. Creatures with immunities like hardness, DR and fast healing cause almost every fight to drag on and eat up precious time. There’s no plot, there’s very little role-play and it amounts to the same thing in the end. I played this and then ran it once and I don’t look forward to doing it again. The maps were very hard to draw because there were scant guidelines given. Campaign world flavor was absent, this could have been set in any campaign. Faction missions were forgettable. The only positive thing I can say is that the author’s next submission has to be an improvement over The Asmodeus Mirage.

FullStarFullStarFullStarFullStarFullStar Deserting adventuring at its finest
Reviewer: Masika

I played this adventure at tier 3-4 with my 4th level ranger. It perfectly suited my dunewalker character as well as my spell selection. :)

I actually picked this adventure as a filler to end my GenconOz 2009 experience but I was really surprised. There is a real threat that the party will be trapped in the mirage. The hot sun and heat does strange things to travellers and it is hard to believe that you can finish this adventure with a tribe of lost gnolls as your prize.

The travelling is very confusing but is designed to be as it is part of the challenge. This is not a good adventures for inexperienced players and demands respect... it has a dragon in it. :)

FullStarFullStarFullStarFullStarFullStar Interesting but needs tweaking
Reviewer: Mirliton

I ran this module at lev. 3-4. The concept is very interesting in this module, and it caused a good bit of tension for the players. There seem to be some unbalanced aspects and encounters that are out of place or are not fully developed, and the rewards do not add up. This can confuse the players. As long as you read the module ahead of time and have a good feel for the concept, you can flesh out missing pieces when presenting it to the players to keep them from being confused. This was more difficult for the players than many lev. 4-5 modules, and it took more time to prepare, but the whole idea was very interesting to run and to play. We had a good time with it.

FullStarFullStarFullStarFullStarFullStar Confusing and badly designed
Reviewer: CLBeilby

I ran this scenario at a con recently. As a Judge, my opinion is that the module is written poorly, the encounters (at all tiers) are poorly balanced, and the designer failed to put in a mechanism for the random nature of the adventure. Ultimately, because of the very randomness, the adventure becomes repetitive and un-enjoyable.

FullStarFullStarFullStarFullStarFullStar Could have been better
Reviewer: Deussu

Asmodeus Mirage gives a nice setting, reminds me of the Dune trilogy. The premise, as always, bodes well and keeps going good until you get to the mirage itself. It has a needless minigame attached to it, and the most random encounters yet to be seen in an adventure.

For the DM at some times it seems hard to understand what the motives of the monsters are. And frankly they seem to go the "he/she/it is just mad" line. With slight modifying and more reasoning with less odd encounters this can be made a whole lot better. In its current form it's a pile of random encounters.


Product Discussion

Pathfinder Society Scenario #15: The Asmodeus Mirage (OGL) PDF
Paizo Employee Joshua J. Frost (Events Manager),

Iconic Wizard avatar

Now available!

Osirion Hank McCoy,

Portraits-Tulrin Smaar 2 avatar

The module has some minor problems with certain combatants being mis-placed. Nothing serious but may leave the players scratching their heads wondering if they missed something.

Spoiler:

A bear? Seriously? ...in the middle of a desert and trapped in the a dragon's lair for like what... 100 years? How did he survive in the blistering heat with the confusing desert terrain and only bugs to eat? And then end up in a room with the doors shut. On top of that, it's a POLAR bear! (Or dire bear depending on level) With all due respect to the author, the encounter is a little silly as written -- how does a polar bear get into a desert mirage that only opens once every 100 years?

For potential DM's, my advice is to replace the polar bear with an displacer beast that is an escaped pet from the Gnoll camp and call it a day. Yes, Displacer Beast's natural climate is temperate hills so technically he doesn't belong either, but the Gnolls kept him in a cave to guard mushrooms. He escaped a few days ago, wandered in the desert before coming here to rest and he attacks the PCs on sight because he's starving.

It's a tactically interesting combat (and same CR as the polar bear) which makes a tiny bit more sense than a fur covered, arctic animal in a room with shut doors and no food. At least the Displacer Beast is smart enough to work the doors with his tentacles.

Paizo Employee Joshua J. Frost (Events Manager),

Iconic Wizard avatar

It's important for me to point out 2 things: (1) Displacer beasts aren't open content and (2) Who says the bears were in the mirage for 100 years? The dragon uses his lair to collect menagerie's and since he's old, insane, and bored, he forces people to occasionally clear his menagerie. That could have been spelled out better in the scenario, but I don't think it's silly in the least.

AZhobbit,

32 House-Jeggare-Noble avatar

This is so far the only scenario I was disappointed in. The reasoning behind the mission was... confusing at best. There were too many combats. Some of which, at the high tier, were just overpowering. A healthy sense of danger is one thing, knowing the creature is going to kill the entire party is another. It was also hard to follow the sequence of events, which may have been the point. This would have been better if it were a two round scenario.

PZOPSS0015E

Top Sellers
PZOPSS0002E
1. Pathfinder Society Scenario #2: The Hydra's Fang Incident (OGL) PDF
Our Price: $3.99
Add To Cart
2. Pathfinder Society Scenario #1: Silent Tide (OGL) PDF
3. Pathfinder Society Scenario #5: Mists of Mwangi (OGL) PDF
4. Pathfinder Society Scenario #24: Decline of Glory (OGL) PDF
5. Pathfinder Society Scenario #23: Tide of Morning (OGL) PDF
6. Pathfinder Society Scenario #10: Blood at Dralkard Manor (OGL) PDF
7. Pathfinder Society Scenario #8: Slave Pits of Absalom (OGL) PDF
8. Pathfinder Society Scenario #27: Our Lady of Silver (OGL) PDF
9. Pathfinder Society Scenario #17: Perils of the Pirate Pact (OGL) PDF
10. Pathfinder Society Scenario #7: Among the Living (OGL) PDF
Messageboards

Kyrt's Revised PF Sandbox Out of Character Discussion thread, 15 seconds ago by kyrt-ryder

Computer Question, 31 seconds ago by Andrew Turner

Wholeness of Body: Am I missing something or does this suck?, 1 minute ago by TriOmegaZero

Smite evil and non-weapon attacks, 1 minute ago by James Risner

The 8th Sin - A Pathfinder PbP, 3 minutes ago by DM Shisumo

Second Darkness (KEJR's Pathfinder RPG Play-by-Post), 4 minutes ago by DM Shisumo

The Limits of the Sky - A Scion PbP, 4 minutes ago by DM Shisumo

Shackled City- Forgotten Realms, 5 minutes ago by Dirn Kellid

Worst class changes poll categories inquiry, 5 minutes ago by Kor - Orc Scrollkeeper

Nymph Ability Score Adjustments, 5 minutes ago by James Risner

Store Blog

Open Up a Six-Pack!, Friday, 07:00 PM

It's Savagely Delicious!, Thursday, 07:30 PM

Livin' Lodge!, Wednesday, 07:00 PM

Look, Sir—Droids!, Nov 17, 2009

Finders Reapers!, Nov 16, 2009

Sign up for our weekly store newsletter

News

Paizo Launches Pathfinder Advanced Player's Guide Open Playtest, Nov 17, 2009

Paizo Publishing Hires Rob McCreary as New Assistant Editor, Oct 29, 2009

Paizo Publishing and King of the Castle Games to Produce Campaign Coins, Oct 20, 2009

Paizo Publishing Moves Offices, Aug 27, 2009

Paizo Partners with Reaper to Produce Pathfinder Miniatures, Aug 12, 2009



©2002–2009 Paizo Publishing, LLC®. Need help? Email customer.service@paizo.com or call 425-250-0800 Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Publishing, LLC, the Paizo golem logo, GameMastery, Pathfinder, Planet Stories, and Undefeated are registered trademarks of Paizo Publishing, LLC, and Pathfinder Chronicles, Pathfinder Companion, Pathfinder Modules, Pathfinder Roleplaying Game, Pathfinder Society, PAIZOCON, RPG Superstar, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Publishing, LLC. Amazing Stories is a trademark of, and Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and are used by Paizo Publishing under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.