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Pathfinder Society Scenario #13: The Prince of Augustana (OGL) PDF
Paizo Publishing, LLC
When an old beggar shows up filthy and injured on the doorstep of the Augustana Pathfinder Lodge in Andoran and demands to be recognized as Andoran's one true Emperor, Venture-Captain Wallace is inclined to chase him off. But when the old beggar reveals a wayfinder and tells a tale of demons and portals to another world beneath the streets of Augustana, Wallace summons you from Absalom to investigate. Will you make it through sewers, swarms, and sanctuaries to uncover the truth or will the dangers of the Augustana underworld consume you forever?
Written by Craig Shackleton
This product is a Pathfinder Society Scenario designed for 1st to 5th level characters (Tiers: 1–2 and 4–5). This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the 3.5 edition of the world’s most popular fantasy roleplaying game.
Are there errors or omissions in this product information? Got corrections? Let us know at
webmaster@paizo.com.
Product Reviews
Average product rating:
   
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There are two things to see in Andoran; the small heads of the Andoren, and the sewers of Augustana.
This is the latter. Despite the railroadish feeling of the scenario, multiple interesting NPCs and encounters make this an enjoyable scenario. The mission isn't to get the fabled MacGuffin, which is a nice change of pace.
What does make me frown are the maps. The last encounter with the map is just horrible, but fortunately you could easily just make it all better with a few more lines with a pencil. As if anyone would complain.
This is the 12th module I have run in society play, and this has been my least favorite. Most I would give 4 or 5 stars. In this module, there are a couple of encounters that slow the game down to a 4e pace. I ran this one at Lev. 4-5, so others may have had better experiences at the lower tier.
The characters are half the fun in this adventure. Making it easy to want to play on. The scenes are in complex and dynamic allowing for some fun happenings. Don't worry too much about the underworld consuming you. It will help you appreciate the light more when you reach topside.
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Players had a blast in this one when it came to the roleplaying aspects, and the story was great, the mission made sense . . . but the challenge was way too easy, at least in Tier one with a group that was mixed between 1st and 2nd level.
Seriously, its a really good adventure, if you aren't quite as worried about if the PCs feel like they were in danger very often.
This scenario rates fairly average. The plot is simple but there's an unexpected twist at the end. The combats are only challenging if the table is understrength or short on players. I did like the environment and terrain challenges although it works better at the low tier. The faction missions vary from the 'gimme' missions like 'find this item/item in plain sight' to some minor role-play. I'd say the largest disappointment in this scenario is the lack of campaign setting flavor. The author's previous work for PFS was excellent on this topic, but this one fell short.
while no fight in this adventure is "cool" in the sense that no intresting monsters or epic stuff goes on- in fact, the mission the PC's are bent on completing is more of an errend than an actual quest of need. however, the challenges that each battle includes are intresting and (at least with my group) played well.
the faction missions are not very intresting (except the Qadiran one), and nothing here is very memorable. however, playing it was a great intertaiment that lasted for 4 hours or so.
good work, Mr Shackleton!
Product Discussion
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Now available!
(Actually, available last Wednesday, but we didn't say so here.)
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Joshua J. Frost wrote:
Now available!
(Actually, available last Wednesday, but we didn't say so here.)
Not for me, it's not. :-(
Every time I try to add it to my cart, it doesn't actually get added.
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D'oh!
Sorry... fixed now.
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PZOPSS0013E
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